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Anton VikharevAV
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Anton Vikharev

@antonvikharev

Unity and backend engineer at BebopBee, Inc. who shipped Travel Crush and built its match-3 engine and level designer.

Georgia
Message

At BebopBee, Inc., I built the core match-3 engine for Travel Crush and an in-editor level designer that let designers play and tune levels without leaving Unity. I also created a dynamic difficulty system and AI-driven automated level playtesting.

I shipped live-ops events and built a custom AssetBundle delivery system for background-downloading content. Travel Crush has more than 1 million downloads.

On Super Jump League, I built a deterministic 2D physics engine and implemented client-side prediction and latency compensation for multiplayer. I also developed bot AI with A* pathfinding and behaviour trees, and cheat detection via Photon server plugins.

More recently, I launched commercial Telegram bots using my .NET-based backend framework, PostgreSQL and the OpenAI API, and developed an AI-native production CRM with Next.js, Express, PostgreSQL and Docker. I also discovered a high-severity vulnerability in UMA Protocol's Solidity smart contracts, earning a $10,000 bug bounty.

Experience

Work history, roles, and key accomplishments

OP
Current

Independent Unity & Backend & AI Engineer

Own Practice

Aug 2024 - Present (2 years 2 months)

Finished several contract projects as a Unity, Backend and full-stack AI-native MVP developer.

Ankr logoAN

Unity / C# Software Engineer

Ankr

Dec 2022 - Jul 2023 (7 months)

Sole Unity engineer who shipped a cross-platform Unity SDK, including WebGL, one month ahead of platform launch. Integrated third-party APIs for cross-platform transaction processing.

CP

Unity / C# Software Engineer

Crazy Panda

Aug 2015 - Jun 2016 (10 months)

Created procedural galaxy generation for 100,000+ planets and built a quad-tree rendering system for smooth infinite zoom. Built Editor extensions for validating game-design math.

BI

C++ Software Engineer

Biart

May 2014 - Dec 2014 (7 months)

Worked on gameplay and engine for Depth Hunter 2: Deep Dive, released on Steam.

Education

Degrees, certifications, and relevant coursework

Bauman Moscow State Technical University logoBU

Bauman Moscow State Technical University

Master of Science, Ballistics and Aerodynamics

2007 - 2013

MS in Ballistics and Aerodynamics. Thesis on optimal out-of-plane orbital transfer, LEO to GEO, via Lambert's problem.

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