At Chillbase Ltd. / 1state, I designed and tuned camera systems for characters and vehicles. I also implemented a realtime melee fight mechanic from scratch, working around the technical limits of the client-server model.
I designed interactive in-game voice devices to help players connect within their faction. I also hired, onboarded, and managed the daily workflow of a group of Game Designers, planned major features for the release train, and contributed to launching v. 1.0 on time.
At EGGNUT / Shroomoire, I prototyped puzzles and character abilities using Blueprints and a custom framework. I designed resource and crafting systems, mini-games, and interconnected systems using systemic design principles and Machinations.
Across my work on UFL, Hello Engineer, and Offside Legends, I implemented mechanics, designed and balanced game systems, and contributed to level and UI/UX design. My experience spans PC/console and mobile projects, with Unity and Unreal Engine, and includes C#, Lua, and Blueprint scripting.

