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Dmitrii GontarevDG
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Dmitrii Gontarev

@dmitriigontarev

Senior Game Designer specializing in mobile F2P economy and live ops, driving KPI improvements from concept to launch.

Georgia
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What I'm looking for

I want to build and iterate mobile F2P systems and game economies—partnering with strong teams on live ops, monetization, and data-driven KPI improvements from concept to long-term success.

I’m a Senior Game Designer with 9+ years of experience designing mobile F2P games from concept to successful launch and live operations. I’ve contributed to titles with a collective 300M+ downloads, with a strong focus on system and economy design.

Across roles like Game Designer, Project Lead, Project Manager, and Publishing Producer, I’ve built and balanced game economies, metasystems, and progression to improve real commercial outcomes. From creating gamification systems for 6 online casino platforms (driving a 20% LTV increase) to building the economy for Idle Outpost from concept through soft launch (30M+ downloads), I use data and iteration to get to the numbers.

I also lead teams and keep projects moving through structured discovery and testing—conducting market research and marketability tests, developing game concept pitches, and iterating on gameplay, economy, and monetization based on KPIs. In live ops, I’ve driven continuous content updates and gameplay balancing, including quality-of-life improvements that improved R1/R7, and I’ve rebalanced economies to lift ARPU by 20%.

I’m at my best where system design, live operations, and collaboration meet: managing development teams, connecting external and internal stakeholders, and using competitor research to pitch and validate new features. I bring both creative game design and technical game design experience (including Unity3D/configs), so ideas can ship—and stay healthy in production.

Experience

Work history, roles, and key accomplishments

BR

Game Designer

BrainRocket

Jan 2024 - Oct 2024 (9 months)

Created gamification systems for six online casino platforms, including long-term goals outside core gambling mechanics. Contributed to a 20% LTV (NGR) increase via these systems.

AP

Publishing Producer

AppQuantum

May 2023 - Jan 2024 (8 months)

Built the economy for Idle Outpost from concept through soft launch, then supported liveops balancing and monetization. Managed the product roadmap and communication between external development teams and internal publishing stakeholders, including partner feature/economy pitches grounded in competitor research.

AG

Game Designer & Project Manager

Azur Interactive Games

Feb 2020 - Nov 2021 (1 year 9 months)

Led liveops for continuous content updates and managed an 8-person development team. Analyzed data to improve gameplay balancing (R1+4%) and shipped quality-of-life updates (R1+4%, R7+4%).

GG

Game Designer

G5 Games®

Nov 2018 - Jan 2020 (1 year 2 months)

Created documentation from scratch and rebalanced the economy for a hidden object mystery title. Improved ARPU by 20% and performed technical game design via configuration work.

Education

Degrees, certifications, and relevant coursework

Bauman Moscow State Technical University logoBU

Bauman Moscow State Technical University

Laser Technology in Mechanical Engineering

2012 - 2018

Studied Laser Technology in Mechanical Engineering at Bauman Moscow State Technical University from 2012 to 2018.

Tech stack

Software and tools used professionally

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