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David GambaDG
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David Gamba

@davidgamba

Senior QA Engineer focused on live-service Unity stability—server-to-rendering coverage, performance profiling, and measurable defect reduction.

Georgia
Message

What I'm looking for

I’m looking for a live-service game team where I can own end-to-end QA—from server logic to graphics/performance—partner with Dev/GD/Art, lead defect prioritization, and keep releases stable with data-driven analytics.

I’m a Senior QA Engineer with 4+ years in GameDev, working on MMO and PvP live-service projects in Unity. I cover the full spectrum—from server logic and analytics to graphics rendering and performance profiling.

I actively shape quality outcomes by participating in defect prioritization, the release process, and cross-team alignment with development, game design, and art. I argue for quality with clear evidence, reducing repeat issues and preventing critical defects from reaching production.

My specialty combines Technical QA and Graphics & Optimization. I validate client-server interactions and player progress, and I focus on render-related risks like culling/occlusion, shaders, LOD, z-fighting, FPS degradation, and memory leaks—backed by tools like Unity Profiler and Frame Debugger.

I also own crash and analytics triage using Firebase Crashlytics and Sentry, then verify events and funnels through Redash and AppsFlyer. In my QA leadership role, I mentor teammates and help teams maintain stable release cycles with measurable improvements in client stability.

Experience

Work history, roles, and key accomplishments

CH
Current

Senior QA Engineer

ChillBase

Nov 2024 - Present (1 year 7 months)

Led service and graphics QA for Unity live-service MMO/PvP features, covering rendering validation, performance profiling, crash triage, and analytics event verification. Partnered cross-functionally to prioritize defects and prevent critical issues from reaching production while improving client stability.

CG

Senior QA Engineer

Cubic Games

Nov 2021 - Oct 2024 (2 years 11 months)

Performed technical and content QA on a live-service Unity project, validating client-server interactions, player progress integrity, online features, and visual FX/shaders. Took QA leadership responsibilities including defect prioritization, release participation, mentoring, and cross-team coordination to improve release stability.

Education

Degrees, certifications, and relevant coursework

S

Шахты (Shakhty)

2016 - 2018

Неоконченное высшее образование в Шахтах (сентябрь 2016 — сентябрь 2018).

S

Шахты (Shakhty)

2009 - 2014

Среднее специальное образование в Шахтах (сентябрь 2009 — сентябрь 2014).

Tech stack

Software and tools used professionally

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