Antonio Hellín Hernández
@antoniohellnhernndez
Software engineer building cross-platform SDKs and automation for reliable optical tracking and robotics.
What I'm looking for
I’m a Software Engineer developing and maintaining a modular C++ Software Development Kit (SDK), with wrappers in C, Python, and C#, to deliver seamless cross-platform integration and high-quality documentation for third-party developers. I research and implement optimized algorithms to improve accuracy and real-time performance in optical tracking systems, and I engineer backend infrastructure for robot integration to automate calibration—covering end-to-end communication protocol design and integration into a Qt-based desktop application.
Previously, as a Senior Test Engineer at GLIEurope, I conducted C++ source code audits, built automation scripts to optimize hardware/software evaluation, and served as primary technical point of contact for global manufacturers. I managed engineering work by defining scopes and timelines, evaluated electromechanical devices and protocols against regulatory requirements, and mentored junior engineers through code reviews and advanced testing practices—then earlier strengthened my foundation as an Embedded Engineer Trainee by contributing to 3D printer drivers (Marlin/Repetier), Qt interfaces for embedded Linux, and C++ refactoring with unittesting.
Experience
Work history, roles, and key accomplishments
Software Engineer
PS-Tech B.V
Nov 2021 - Present (4 years 7 months)
Developed and maintained a modular C++ SDK with C/Python/C# wrappers and comprehensive documentation for third-party developers. Built robot integration backend for automated optical tracking calibration and implemented Qt-based desktop integration, automating testing and deployment via GitLab CI/CD.
Senior Test Engineer
GLI Europe B.V
May 2017 - Nov 2021 (4 years 6 months)
Conducted C++ source code audits and created automation scripts to optimize hardware and software evaluation processes. Managed engineering scopes and timelines as primary technical point of contact, evaluated electromechanical devices and communication protocols against regulatory requirements, and mentored juniors through code reviews and testing best practices.
Embedded Engineer Trainee
Printr-The Ultimate 3D Printing Ecosystem
Oct 2016 - Apr 2017 (6 months)
Contributed to the development of 3D printer drivers for Marlin and Repetier firmware, improving system performance. Designed Qt-based native graphical user interfaces for embedded Linux, refactored legacy C++ code, and added unit testing libraries to improve maintainability and reliability.
Education
Degrees, certifications, and relevant coursework
TheBigSchool
Master in AI Development, AI Development
2025 -
Master’s program specializing in integrating large language models (LLMs) and RAG architectures into professional engineering workflows, with a focus on system operations, code quality, and security/scalability for high-performance cloud environments.
Technical University of Cartagena
M.S. in Telecommunication Engineering, Telecommunication Engineering
2014 - 2017
M.S. in Telecommunication Engineering with a final project on radioelectric measurements in indoor environments and integration into 3D-printed architectural designs, including research on signal propagation and 3D-printed architecture using AutoCAD 3D and SketchUp.
Technical University of Cartagena
B.S. in Telematics Engineering, Telematics Engineering
2008 - 2012
B.S. in Telematics Engineering with a final project developing an augmented reality application for Android, and research work leading development of an AR application using GPS and Google Maps API with connections to WiFi and Bluetooth IoT devices.
Availability
Location
Authorized to work in
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