Amedeo Di Caro
@amedeodicaro
Freelance 3D artist specializing in game-ready characters and hard-surface assets for real-time pipelines.
What I'm looking for
I’m a 3D Artist and generalist with 6+ yearsof freelance experience, delivering 400+ projects with 200+ verified 5-star reviews. I focus on game-ready characters, creatures, and hard-surface work—built for real-time production.
I have full command of the real-time pipeline in Blender, Substance 3D, and Marmoset Toolbag: modeling, sculpting, retopology, UVs, PBR texturing, baking, and game-ready delivery. I validate assets in Unity and Unreal with complete PBR sets and correct import/material setup.
I’m comfortable across the core DCC toolset, and I pick up new pipelines quickly. Alongside 3D work, I provide CAD services (AutoCAD, Inventor, SolidWorks) and bring a solid technical foundation in programming (Python, Java, C) and CAD.
My work history also includes co-founding an indie game studio and shipping an Android game, plus teaching Computer Science and building learning materials. That blend of production, iteration, and communication helps me deliver reliable results—even across parallel client work.
Experience
Work history, roles, and key accomplishments
Provided game-ready characters, creatures, hard-surface assets, product mockups, and 3D-print-ready models. Delivered full PBR sets with Unity/Unreal validation and CAD-to-DCC support (AutoCAD/Inventor/SolidWorks).
3D Artist
MC Engineering
Jan 2024 - Jan 2025 (1 year)
Optimized V-commerce assets for WebGL/AR, including high/low-poly Blender models with clean UVs and PBR materials exported for real-time use. Supported CAD parametric modeling and integrated it into the 3D/PBR asset pipeline.
Computer Science Teacher
I.I.S. Amaldi-Sraffa / Paolo Boselli
Jan 2024 - Jan 2025 (1 year)
Taught programming and related software workflows using Python and C, with instruction and learning-material creation for tools including Substance 3D and Blender. Covered Substance 3D Designer fundamentals and IT security topics.
Co-Founder - Indie Game Dev
Retry Studios
Jan 2018 - Jan 2019 (1 year)
Co-founded an indie game development effort and shipped an Android game by handling end-to-end asset and pipeline work. Built 2D assets and performed Unity integration, including basic lighting/UI and optimization.
Education
Degrees, certifications, and relevant coursework
Politecnico di Torino
B.Sc., Computer Engineering
Currently pursuing a B.Sc. in Computer Engineering at Politecnico di Torino (expected September 2026).
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
artstation.com/amedeodicaro7Portfolio
artstation.com/amedeodicaro7Job categories
Skills
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