Tommaso Solustri
@tommasosolustri
3D Artist specializing in hard-surface modeling and production-ready assets.
What I'm looking for
I am a skilled and passionate 3D Artist specializing in Hard Surface modeling, with experience across the full 3D production pipeline including high-quality modeling, UV mapping, texturing, rendering, and final presentation. I am also proficient in character creation and have worked to produce assets suitable for games, cinematics, and VFX.
I hold a Diploma in 3D Art from A.I.V – Accademia Italiana Videogiochi and am proficient with industry tools such as Autodesk Maya, 3Ds Max, ZBrush, Substance Painter, Marmoset Toolbag, Photoshop, and Marvelous Designer. I bring fluency in English and native Italian communication skills, and I am eager to contribute to high-end productions that value craftsmanship and production-ready workflows.
Experience
Work history, roles, and key accomplishments
3D Artist
Self Employed
Skilled 3D Artist specializing in hard-surface modeling and full production pipeline from high-quality modeling and UV mapping to texturing, rendering, and final presentation for games, cinematics, and VFX.
Education
Degrees, certifications, and relevant coursework
A.I.V – Accademia Italiana Videogiochi
Diploma in 3D Art, 3D Art
Diploma in 3D Art with focus on 3D modeling, texturing, and asset production for games and animation.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
artstation.com/tommasosolustri5Job categories
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