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Tommaso SolustriTS
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Tommaso Solustri

@tommasosolustri

3D Artist specializing in hard-surface modeling and production-ready assets.

Italy
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What I'm looking for

I am seeking roles on teams producing high-end game, cinematic, or VFX assets where I can apply hard-surface and character modeling skills, craft production-ready assets, and grow within collaborative, quality-driven environments.

I am a skilled and passionate 3D Artist specializing in Hard Surface modeling, with experience across the full 3D production pipeline including high-quality modeling, UV mapping, texturing, rendering, and final presentation. I am also proficient in character creation and have worked to produce assets suitable for games, cinematics, and VFX.

I hold a Diploma in 3D Art from A.I.V – Accademia Italiana Videogiochi and am proficient with industry tools such as Autodesk Maya, 3Ds Max, ZBrush, Substance Painter, Marmoset Toolbag, Photoshop, and Marvelous Designer. I bring fluency in English and native Italian communication skills, and I am eager to contribute to high-end productions that value craftsmanship and production-ready workflows.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

AV

A.I.V – Accademia Italiana Videogiochi

Diploma in 3D Art, 3D Art

Diploma in 3D Art with focus on 3D modeling, texturing, and asset production for games and animation.

Tech stack

Software and tools used professionally

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Tommaso Solustri - 3D Artist - Self Employed | Himalayas