At Beast Burst Entertainment, I created stylized characters, creatures, bosses, playable races, mounts, armor, and weapons for Scars of Honor, a stylized fantasy MMORPG.
I produced game-ready assets through high-poly sculpting, retopology, UV mapping, baking, and PBR texturing. I also developed modular armor assets to meet technical and production requirements.
As a Freelance 3D Character Artist at Devoted Studios, I created stylized accessories and customization assets for playable characters and NPCs on Thick as Thieves. I optimized the assets for the game art pipeline, including sculpting, retopology, UV mapping, texture baking, and PBR texturing.

