Andrea Barbieri
@andreabarbieri
Environment artist crafting realistic, optimized game environments with strong storytelling and PBR expertise.
What I'm looking for
I am an Environment Artist specializing in creating realistic, highly optimized game-ready environments with a focus on visual storytelling and atmosphere.
I have proven expertise across the asset pipeline: 3D modeling, sculpting, baking, efficient UV layouts, PBR texturing, trim sheets, and texel density management. I routinely use Maya, ZBrush, Substance 3D Painter & Designer, SpeedTree, Marvelous Designer, Photoshop and Unreal Engine to achieve production-quality results.
As a freelance 3D artist I have created walkable, furnished environments with realistic baked lighting for real estate VR visualization, rendered with Lumen or Path Tracing, produced cinematic marketing videos, and collaborated closely with multidisciplinary teams to resolve technical and artistic challenges.
I trained in Video Game 3D Art at Accademia Italiana Videogiochi, where I mastered low/high poly modeling, unwrapping, texturing and rendering, and delivered modular environments in team projects. I aim to tell stories and evoke emotion through thoughtful composition, lighting and optimized execution.
Experience
Work history, roles, and key accomplishments
Environment Artist
Freelance 3D Artist
Dec 2021 - Present (4 years 2 months)
Created game-ready and real-time VR environments and assets for individuals, startups, and multinationals, delivering realistic baked lighting and cinematic marketing videos while ensuring optimized performance.
Environment Artist
Conduit (Group Project)
Feb 2021 - Jun 2021 (4 months)
Modeled modular environments and props for a PC videogame, unwrapped and textured assets in Substance Painter, and collaborated with designers and programmers to integrate assets into the game.
3D Art Student
Accademia Italiana Videogiochi
Oct 2018 - Jun 2021 (2 years 8 months)
Completed a Video Game 3D Art program mastering low/high poly modeling, unwrapping, PBR texturing and rendering, consistently meeting deadlines and maintaining high-quality results.
Education
Degrees, certifications, and relevant coursework
Accademia Italiana Videogiochi
Diploma, Video Game 3D Art
2018 - 2021
Activities and societies: Group project: PC videogame 'Conduit' (Feb 2021 - Jun 2021); Awards: Draft Selection, Excellence Award - The Rookies; Rank A - Game Development - The Rookies.
Completed a Video Game 3D Art program focusing on PBR, low/high poly modeling, unwrapping, texturing, and rendering, delivering high-quality results under deadlines.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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