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Andrea BarbieriAB
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Andrea Barbieri

@andreabarbieri

Environment artist crafting realistic, optimized game environments with strong storytelling and PBR expertise.

Italy
Message

What I'm looking for

I seek roles where I can craft optimized, narrative-driven environments using industry-standard tools, collaborate with cross-disciplinary teams, and grow in technical artistry.

I am an Environment Artist specializing in creating realistic, highly optimized game-ready environments with a focus on visual storytelling and atmosphere.

I have proven expertise across the asset pipeline: 3D modeling, sculpting, baking, efficient UV layouts, PBR texturing, trim sheets, and texel density management. I routinely use Maya, ZBrush, Substance 3D Painter & Designer, SpeedTree, Marvelous Designer, Photoshop and Unreal Engine to achieve production-quality results.

As a freelance 3D artist I have created walkable, furnished environments with realistic baked lighting for real estate VR visualization, rendered with Lumen or Path Tracing, produced cinematic marketing videos, and collaborated closely with multidisciplinary teams to resolve technical and artistic challenges.

I trained in Video Game 3D Art at Accademia Italiana Videogiochi, where I mastered low/high poly modeling, unwrapping, texturing and rendering, and delivered modular environments in team projects. I aim to tell stories and evoke emotion through thoughtful composition, lighting and optimized execution.

Experience

Work history, roles, and key accomplishments

FA
Current

Environment Artist

Freelance 3D Artist

Dec 2021 - Present (4 years 2 months)

Created game-ready and real-time VR environments and assets for individuals, startups, and multinationals, delivering realistic baked lighting and cinematic marketing videos while ensuring optimized performance.

CP

Environment Artist

Conduit (Group Project)

Feb 2021 - Jun 2021 (4 months)

Modeled modular environments and props for a PC videogame, unwrapped and textured assets in Substance Painter, and collaborated with designers and programmers to integrate assets into the game.

AV

3D Art Student

Accademia Italiana Videogiochi

Oct 2018 - Jun 2021 (2 years 8 months)

Completed a Video Game 3D Art program mastering low/high poly modeling, unwrapping, PBR texturing and rendering, consistently meeting deadlines and maintaining high-quality results.

Education

Degrees, certifications, and relevant coursework

AV

Accademia Italiana Videogiochi

Diploma, Video Game 3D Art

2018 - 2021

Activities and societies: Group project: PC videogame 'Conduit' (Feb 2021 - Jun 2021); Awards: Draft Selection, Excellence Award - The Rookies; Rank A - Game Development - The Rookies.

Completed a Video Game 3D Art program focusing on PBR, low/high poly modeling, unwrapping, texturing, and rendering, delivering high-quality results under deadlines.

Tech stack

Software and tools used professionally

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Andrea Barbieri - Environment Artist - Freelance 3D Artist | Himalayas