At Amber Studio, I tested Unreal Engine versions 5.1 through 5.4 across Windows and Ubuntu Linux. My work included functional, regression, exploratory, compatibility, and technical testing, including engine audio.
I became the first tester responsible for Linux within the team, handling testing, environment setup, and technical troubleshooting. I also worked on Unreal Engine for Fortnite and made minor C++ changes when needed to reproduce or validate issues.
Before Amber Studio, I tested AAA titles at Ubisoft, including Tom Clancy’s The Division and Tom Clancy’s Rainbow Six Siege. I tested gameplay and multiplayer features across PC, PlayStation, and Xbox, and used Jira and TestRail to document cases, results, and defects.

