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Alejandro EspinosaAE
Open to opportunities

Alejandro Espinosa

@alejandroespinosa

DevOps & Platform Engineer focused on scalable cloud infrastructure and developer experience.

Germany
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What I'm looking for

I seek roles building self-service platform engineering and automated cloud infrastructure, prioritizing developer experience, observability, and cost-efficient, production-ready systems in collaborative teams.

I am a DevOps and Platform Engineer with ten years of experience building self-service platform foundations and automating cloud infrastructure across AWS, GCP, and Azure. I have delivered enterprise-scale infrastructure for clients including HBO Max and Disney Parks and built Kubernetes platforms from scratch in both startup and enterprise environments.

I led a cloud migration for a 1,000-employee firm that reduced costs by over 40%, and I architect CI/CD and GitOps workflows using tools such as GitHub Actions, ArgoCD, Jenkins, Terraform, and Terragrunt. I prioritize developer experience, automation, and reliable operational runbooks to reduce manual intervention and improve mean time to recovery.

As a former university lecturer, I translate technical concepts for non-technical audiences and have created courses on DevOps, Python, and Industry 4.0, teaching over 150 students and delivering government trainings. My work emphasizes documentation, observability, and secure infrastructure practices.

I enjoy practical, production-focused engineering: implementing self-service deployment pipelines, reducing tech debt, and enabling teams to move from hours to minutes for deployments while maintaining SLA compliance and operational excellence.

Experience

Work history, roles, and key accomplishments

ES

Backend Developer & DevOps Engineer

Efecto Studios

Jun 2018 - Jun 2019 (1 year)

Introduced CI/CD and telemetry to a game studio, building Jenkins pipelines integrated with Unreal Engine 4 and AWS to enable daily feature delivery and post-launch telemetry-driven updates.

Universidad de los Andes logoUA

Research Assistant

Universidad de los Andes

Sep 2017 - Feb 2018 (5 months)

Developed experimental VR applications in Unity/C# for visual perception research and created simulation models for knowledge distribution and team coordination in industrial engineering studies.

Education

Degrees, certifications, and relevant coursework

Universidad de los Andes logoUA

Universidad de los Andes

Master of Science, Computer Science

2016 - 2019

Activities and societies: Research Assistant — Interactive Media Lab (COLIVRI); cloud migration project involvement during studies.

Completed a Master of Science in Computer Science with coursework and research relevant to cloud computing and interactive media.

Universidad de los Andes logoUA

Universidad de los Andes

Bachelor of Science, Computer Science

2010 - 2015

Activities and societies: Contributed to game development projects; early backend and web development roles during studies.

Completed a Bachelor of Science in Computer Science with a minor in Japanese, including software development and game-related projects.

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