Alejandro Espinosa
@alejandroespinosa
DevOps & Platform Engineer focused on scalable cloud infrastructure and developer experience.
What I'm looking for
I am a DevOps and Platform Engineer with ten years of experience building self-service platform foundations and automating cloud infrastructure across AWS, GCP, and Azure. I have delivered enterprise-scale infrastructure for clients including HBO Max and Disney Parks and built Kubernetes platforms from scratch in both startup and enterprise environments.
I led a cloud migration for a 1,000-employee firm that reduced costs by over 40%, and I architect CI/CD and GitOps workflows using tools such as GitHub Actions, ArgoCD, Jenkins, Terraform, and Terragrunt. I prioritize developer experience, automation, and reliable operational runbooks to reduce manual intervention and improve mean time to recovery.
As a former university lecturer, I translate technical concepts for non-technical audiences and have created courses on DevOps, Python, and Industry 4.0, teaching over 150 students and delivering government trainings. My work emphasizes documentation, observability, and secure infrastructure practices.
I enjoy practical, production-focused engineering: implementing self-service deployment pipelines, reducing tech debt, and enabling teams to move from hours to minutes for deployments while maintaining SLA compliance and operational excellence.
Experience
Work history, roles, and key accomplishments
DevOps & Platform Engineer
sovity GmbH
Jul 2025 - Dec 2025 (5 months)
Built CI/CD and platform engineering foundations on Azure and Kubernetes, deploying a core product hub across dev and prod and enabling self-service deployment pipelines that reduced lead time from hours to minutes.
Delivered platform and automation solutions for enterprise clients (HBO Max, Disney Parks, fintech, healthcare), improving incident recovery, enabling GitOps deployments, and optimizing costs and operational runbooks.
University Lecturer
Universidad del Rosario
Sep 2019 - Jan 2021 (1 year 4 months)
Designed and delivered courses on Industry 4.0, Python, DevOps, and microservices to students and government staff, teaching over 150 students and translating technical concepts for non-technical audiences.
Backend Developer & DevOps Engineer
Efecto Studios
Jun 2018 - Jun 2019 (1 year)
Introduced CI/CD and telemetry to a game studio, building Jenkins pipelines integrated with Unreal Engine 4 and AWS to enable daily feature delivery and post-launch telemetry-driven updates.
Research Assistant
Universidad de los Andes
Sep 2017 - Feb 2018 (5 months)
Developed experimental VR applications in Unity/C# for visual perception research and created simulation models for knowledge distribution and team coordination in industrial engineering studies.
Innovation Engineer
INGETEC S.A.
Mar 2017 - Aug 2017 (5 months)
Led a 3-person team to migrate on-premises infrastructure to Google Cloud Platform, achieving 40%+ reduction in technology and maintenance costs and driving cloud adoption across a 1,000-employee consultancy.
Analyst Software Engineer
We{co}
Aug 2016 - Jan 2017 (5 months)
Built a serverless backend using Google Cloud Functions and Firebase, handling full development lifecycle on GCP for production services.
Backend Developer
On3D Studios
Jul 2015 - Oct 2015 (3 months)
Contributed to backend development for games and web projects, including work on Quantum Replica which later released on Steam.
Education
Degrees, certifications, and relevant coursework
Universidad de los Andes
Master of Science, Computer Science
2016 - 2019
Activities and societies: Research Assistant — Interactive Media Lab (COLIVRI); cloud migration project involvement during studies.
Completed a Master of Science in Computer Science with coursework and research relevant to cloud computing and interactive media.
Universidad de los Andes
Bachelor of Science, Computer Science
2010 - 2015
Activities and societies: Contributed to game development projects; early backend and web development roles during studies.
Completed a Bachelor of Science in Computer Science with a minor in Japanese, including software development and game-related projects.
Availability
Location
Authorized to work in
Job categories
Skills
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