Aiden ShabkaAS
Open to opportunities

Aiden Shabka

@aidenshabka

Technical artist specializing in XR and immersive experiences.

Zimbabwe

What I'm looking for

I seek opportunities that allow me to innovate in immersive technology and collaborate with creative teams.

As a Technical Artist at Cityscape Digital, I take ownership of all technical aspects of project production and delivery. My role allows me to collaborate closely with the creative team to develop bespoke tools and enhance our in-house production pipeline. I thrive in environments where I can merge creativity with technology, ensuring that our projects not only meet but exceed expectations.

Previously, I served as the Technical Artist at Foster + Partners, where I was the technical lead on interactive projects across XR and real-time rendering. My responsibilities included creating configurators for the design team and developing custom Python tools for internal use. I have a strong background in moving image and digital arts, which fuels my passion for exploring contemporary technologies and their potential to shape the world around us.

My freelance experiences have further enriched my skill set, allowing me to work on diverse projects, including VR experiences and generative installations. I am dedicated to pushing the boundaries of what is possible in the realm of immersive experiences and am always eager to learn and adapt to new technologies.

Experience

Work history, roles, and key accomplishments

CS
Current

Technical Artist

Cityscape Digital Shabka

Sep 2024 - Present (9 months)

Took ownership of all technical aspects of project production and delivery. Collaborated closely with the creative team to develop bespoke tools and the in-house production pipeline.

FP

Technical Artist

Foster + Partners

Nov 2023 - Sep 2024 (10 months)

Served as the technical lead on all interactive projects, creating configurators and developing custom Python tools. Collaborated with architects and designers across project phases to ensure technical cohesion and alignment.

FP

Real-Time Artist

Foster + Partners

Jun 2023 - Nov 2023 (5 months)

Utilized Unreal Engine to build interactive and VR experiences for architectural visualization. Developed moving image films and virtual production sets for R&D.

HA

Technical Artist (Freelance)

Holy Hymn of the Air

Feb 2023 - May 2023 (3 months)

Developed a VR and physical immersive experience using LiDAR scans of abandoned churches. The project was built in Unreal Engine with churches rendered using Niagara.

VS

Technical Artist (Freelance)

Visual Skies

Mar 2023 - May 2023 (2 months)

Assisted in rendering photo scanned assets for a Channel 4 production. Debugged an in-house AR location scouting application.

TO

Artist + Technical Support

The Outernet

Created a generative, multi-screen installation titled Digital Death Masks using publicly accessible 3D data. The work was developed in Unreal Engine and displayed at London's largest immersive venue.

Education

Degrees, certifications, and relevant coursework

THE ROYAL COLLEGE OF ART logoTA

THE ROYAL COLLEGE OF ART

MA DIGTIAL DIRECTION, DIGTIAL DIRECTION

UNIVERSITY OF THE ARTS LONDON logoUL

UNIVERSITY OF THE ARTS LONDON

BA FILM PRACTICE, FILM PRACTICE

ARTS UNIVERSITY BOURNEMOUTH logoAB

ARTS UNIVERSITY BOURNEMOUTH

FOUNDATION YEAR, FOUNDATION YEAR

Tech stack

Software and tools used professionally

Availability

Open to opportunities

Location

Zimbabwe

Authorized to work in

Job categories

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