Aiden Shabka
@aidenshabka
Technical artist specializing in XR and immersive experiences.
What I'm looking for
As a Technical Artist at Cityscape Digital, I take ownership of all technical aspects of project production and delivery. My role allows me to collaborate closely with the creative team to develop bespoke tools and enhance our in-house production pipeline. I thrive in environments where I can merge creativity with technology, ensuring that our projects not only meet but exceed expectations.
Previously, I served as the Technical Artist at Foster + Partners, where I was the technical lead on interactive projects across XR and real-time rendering. My responsibilities included creating configurators for the design team and developing custom Python tools for internal use. I have a strong background in moving image and digital arts, which fuels my passion for exploring contemporary technologies and their potential to shape the world around us.
My freelance experiences have further enriched my skill set, allowing me to work on diverse projects, including VR experiences and generative installations. I am dedicated to pushing the boundaries of what is possible in the realm of immersive experiences and am always eager to learn and adapt to new technologies.
Experience
Work history, roles, and key accomplishments
Technical Artist
Cityscape Digital Shabka
Sep 2024 - Present (9 months)
Took ownership of all technical aspects of project production and delivery. Collaborated closely with the creative team to develop bespoke tools and the in-house production pipeline.
Technical Artist
Foster + Partners
Nov 2023 - Sep 2024 (10 months)
Served as the technical lead on all interactive projects, creating configurators and developing custom Python tools. Collaborated with architects and designers across project phases to ensure technical cohesion and alignment.
Real-Time Artist
Foster + Partners
Jun 2023 - Nov 2023 (5 months)
Utilized Unreal Engine to build interactive and VR experiences for architectural visualization. Developed moving image films and virtual production sets for R&D.
Technical Artist (Freelance)
Holy Hymn of the Air
Feb 2023 - May 2023 (3 months)
Developed a VR and physical immersive experience using LiDAR scans of abandoned churches. The project was built in Unreal Engine with churches rendered using Niagara.
Artist + Technical Support
The Outernet
Created a generative, multi-screen installation titled Digital Death Masks using publicly accessible 3D data. The work was developed in Unreal Engine and displayed at London's largest immersive venue.
Education
Degrees, certifications, and relevant coursework
THE ROYAL COLLEGE OF ART
MA DIGTIAL DIRECTION, DIGTIAL DIRECTION
UNIVERSITY OF THE ARTS LONDON
BA FILM PRACTICE, FILM PRACTICE
ARTS UNIVERSITY BOURNEMOUTH
FOUNDATION YEAR, FOUNDATION YEAR
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
aidenshabka.co.ukJob categories
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