At VUZ, I create 3D mapping visuals and projection-ready content for dome and spherical environments. I also produce advertising content and assets for immersive dome experiences, virtual events, and real-time playback.
At RABABA Games, I created vehicles, environments, props, and game assets for HAJWALA 2, HAJWALA 1 (PS4 Remastered), HAJWALA (Mobile Version), and Digital Secret. I prepared lighting, materials, shaders, and textures, and worked on game optimization.
At Azrar Media, I designed real-time environments for VR using Unreal Engine 5, balancing visual quality with performance constraints. I also taught real-time ArchViz at the University of Jordan’s Center of Consultations and Training, guiding students through environment creation and presentation renders.

