At Chickmania Group, I modeled, UV unwrapped, and textured a low-poly game character inspired by Animal Crossing style, optimizing its topology for real-time game performance.
I also designed and created a stylized 3D sword asset using Autodesk Maya, Substance Painter, and Procreate, focusing on clean edge flow and hand-painted texturing.
I earned an Associate of Arts in Animation from SAE Institute in Amman. My technical foundation includes 3D modeling, character rigging and animation, and 3D texturing.
Before my animation internship, I worked part-time as a Sales Assistant at Readers in Amman, helping customers find books and assisting with purchases, returns, and exchanges.

