Adrien Guillemot
@adrienguillemot
XR Developer specializing in Unity, C#, and immersive experiences.
What I'm looking for
I am an XR Developer with hands-on experience building real-time 3D and VR/AR applications using Unity and C#. I have worked on industrial and training projects for large enterprises, developing multiplayer streaming solutions, low-latency synchronization, and performance-optimized interactive experiences.
As a freelance Unity Developer and former XR Developer at Actimage GmbH, I designed XR interfaces, multiplayer VR simulations, and scenario-based training tools for construction and automotive clients, leveraging Azure cloud services and FMETP6 streaming. I also have experience in full-stack web work from internships, and exposure to Unity research projects and mobile development.
I bring a creative, passionate, and rigorous approach to development, fluent in French and proficient in English, with additional study in Korean. I am seeking opportunities to further hone my skills in C#, Unity, and VR/AR within collaborative, impact-driven teams.
Experience
Work history, roles, and key accomplishments
Freelance Unity Developer
Freelance
Oct 2023 - Present (2 years 1 month)
Developed real-time 3D and XR Unity applications for industrial prototyping and training, built low-latency multiplayer/spectator streaming using Azure and FMETP6, and optimized real-time rendering and data synchronization.
XR Developer
Actimage GmbH
Jun 2021 - Jul 2023 (2 years 1 month)
Developed VR Unity projects for operator training and construction-site visualization, created multi-scenario VR experiences and a VR multiplayer meeting/simulation app integrated with the Cortex² API.
Back/Front-end Intern
RiaCréation
Apr 2019 - Jun 2020 (1 year 2 months)
Maintained and updated client websites, implemented requested changes to meet client expectations and ensure site stability and usability.
Back-end Developer Intern
The Studnet
Aug 2017 - Dec 2017 (4 months)
Built an admin platform for twic.io to collect and manage user data, improving data organization for a global educational content-sharing platform.
Education
Degrees, certifications, and relevant coursework
Epitech
Master (BAC +5 Equivalent), Information Technologies / Unity and XR
2016 - 2021
Activities and societies: Specialization in VR/AR, C#, Unity; coursework and projects related to game and XR development.
Completed BAC +5 (Expert en Technologies de l'Information) with specialization in Unity-related languages and technologies (VR/AR, C#).
Epitech (4th year exchange)
Academic year exchange (4th year), Video Game Development / Mobile Development
2019 - 2020
Activities and societies: Studies in VR/AR, Unity, C#, Dart & Flutter, 3D modeling; Korean language learning.
Spent an academic year at Keimyung University focused on video game and mobile development, 3D modeling, and Korean language study.
Lycée Giocante de Casabianca
Baccalaureate (BAC ES), Social and Economic Sciences
2013 - 2016
Obtained the General Baccalaureate (BAC ES).
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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