Michele DB
@micheledb
PhD researcher in XR for cultural heritage, experienced in game and web development.
What I'm looking for
I am a PhD researcher specializing in Extended Reality for cultural heritage, combining expertise in XR systems, procedural content generation, and game development to create interactive tools for archaeology and museology. I have developed procedural level generators and XR platforms for annotation and remote guided visits, and I publish research on virtual museum navigation and XR user studies.
My background spans computer science, game design, and digital humanities, with hands-on skills in Unreal Engine, Unity, WebXR, 3D graphics, and web technologies. I bring a research-driven, human-centered approach to design and development and have received awards for interactive artefact design and contributed to multiple peer-reviewed publications.
Experience
Work history, roles, and key accomplishments
PhD Researcher
Université Paris-Saclay
Jan 2022 - Jan 2025 (3 years)
Conducted PhD research on extended reality for cultural heritage, developing annotation and remote interaction methods for archaeology and museology and producing multiple peer-reviewed publications.
Postgraduate Student - Game Design
Università di Pisa
Jan 2021 - Dec 2021 (11 months)
Completed a specialisation course in Game Design with coursework in game physics, graphics, Unreal Engine labs, and mobile/native game development.
Postgraduate Student - Digital Humanities
Università di Pisa
Jan 2017 - Jan 2020 (3 years)
Completed a postgraduate degree in Informatica Umanistica with a thesis on procedural generation of 3D environments in UE4, combining humanities and technical skills.
Teaching Assistant
Conservatorio Gesualdo da Venosa
Jan 2007 - Dec 2016 (9 years 11 months)
Provided teaching and practical instruction across music and application development modules between 2007 and 2016.
Postgraduate Researcher
Scuola Superiore Sant'Anna
Jan 2020 - Present (6 years)
Developed a C++/Blueprint procedural level generator for the research-oriented Unreal Engine puzzle game EscapeTower and contributed to XR prototypes for guided visits.
Intern - Perceptual Robotics
Scuola Superiore Sant'Anna
Interned at the PERCRO lab working on perceptual robotics projects and applied development for research prototypes.
Education
Degrees, certifications, and relevant coursework
Université Paris-Saclay
Doctor of Philosophy, Computer Science
2022 - 2025
Activities and societies: LISN-CNRS, VENISE research group; thesis on XR for cultural heritage.
PhD research on extended reality for cultural heritage focusing on annotation and remote interaction for archaeology and museology.
Università di Pisa
Postgraduate Degree, Digital Humanities
2017 - 2020
Activities and societies: Thesis: Generazione procedurale di ambienti tridimensionali in UE4.
Postgraduate degree in Informatica Umanistica (Digital Humanities) with a thesis on procedural generation of 3D environments in UE4.
Università di Pisa
Specialisation course, Game Design
2021 -
Activities and societies: Related coursework: Game Design, Game Physics, Graphics for Video games, Unreal Engine Lab, Monogame Lab, Mobile Gaming, Native Android Game Lab, Music & Sound, Narrative, Business Aspects of Games.
Specialisation course in Game Design with coursework in game physics, graphics, and engine labs.
Università degli Studi della Basilicata
Bachelor Degree, Humanities
2013 - 2017
Activities and societies: Erasmus at Eberhard Karls Universität Tübingen (2016–2017); thesis: Il platonismo nel “De Anima et Resurrectione” di Gregorio Nisseno.
Bachelor degree in Humanities with a thesis on Platonism in Gregory Nyssen’s "De Anima et Resurrectione".
Availability
Location
Authorized to work in
Job categories
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