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Michele DB

@micheledb

PhD researcher in XR for cultural heritage, experienced in game and web development.

France
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What I'm looking for

I seek research or development roles in XR, game, or cultural-heritage projects emphasizing human-centered design, applied research, and interdisciplinary collaboration.

I am a PhD researcher specializing in Extended Reality for cultural heritage, combining expertise in XR systems, procedural content generation, and game development to create interactive tools for archaeology and museology. I have developed procedural level generators and XR platforms for annotation and remote guided visits, and I publish research on virtual museum navigation and XR user studies.

My background spans computer science, game design, and digital humanities, with hands-on skills in Unreal Engine, Unity, WebXR, 3D graphics, and web technologies. I bring a research-driven, human-centered approach to design and development and have received awards for interactive artefact design and contributed to multiple peer-reviewed publications.

Experience

Work history, roles, and key accomplishments

UP

Postgraduate Student - Game Design

Università di Pisa

Jan 2021 - Dec 2021 (11 months)

Completed a specialisation course in Game Design with coursework in game physics, graphics, Unreal Engine labs, and mobile/native game development.

UP

Postgraduate Student - Digital Humanities

Università di Pisa

Jan 2017 - Jan 2020 (3 years)

Completed a postgraduate degree in Informatica Umanistica with a thesis on procedural generation of 3D environments in UE4, combining humanities and technical skills.

CV

Teaching Assistant

Conservatorio Gesualdo da Venosa

Jan 2007 - Dec 2016 (9 years 11 months)

Provided teaching and practical instruction across music and application development modules between 2007 and 2016.

SS

Postgraduate Researcher

Scuola Superiore Sant'Anna

Jan 2020 - Present (6 years)

Developed a C++/Blueprint procedural level generator for the research-oriented Unreal Engine puzzle game EscapeTower and contributed to XR prototypes for guided visits.

SS

Intern - Perceptual Robotics

Scuola Superiore Sant'Anna

Interned at the PERCRO lab working on perceptual robotics projects and applied development for research prototypes.

Education

Degrees, certifications, and relevant coursework

Université Paris-Saclay logoUP

Université Paris-Saclay

Doctor of Philosophy, Computer Science

2022 - 2025

Activities and societies: LISN-CNRS, VENISE research group; thesis on XR for cultural heritage.

PhD research on extended reality for cultural heritage focusing on annotation and remote interaction for archaeology and museology.

Università di Pisa logoUP

Università di Pisa

Postgraduate Degree, Digital Humanities

2017 - 2020

Activities and societies: Thesis: Generazione procedurale di ambienti tridimensionali in UE4.

Postgraduate degree in Informatica Umanistica (Digital Humanities) with a thesis on procedural generation of 3D environments in UE4.

Università di Pisa logoUP

Università di Pisa

Specialisation course, Game Design

2021 -

Activities and societies: Related coursework: Game Design, Game Physics, Graphics for Video games, Unreal Engine Lab, Monogame Lab, Mobile Gaming, Native Android Game Lab, Music & Sound, Narrative, Business Aspects of Games.

Specialisation course in Game Design with coursework in game physics, graphics, and engine labs.

Università degli Studi della Basilicata logoUB

Università degli Studi della Basilicata

Bachelor Degree, Humanities

2013 - 2017

Activities and societies: Erasmus at Eberhard Karls Universität Tübingen (2016–2017); thesis: Il platonismo nel “De Anima et Resurrectione” di Gregorio Nisseno.

Bachelor degree in Humanities with a thesis on Platonism in Gregory Nyssen’s "De Anima et Resurrectione".

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Michele DB - PhD Researcher - Université Paris-Saclay | Himalayas