I've delivered gameplay systems, interactions, animation corrections, VFX, custom shaders, and editor tooling for FitCraft production apps. I also optimize mobile settings, memory usage, Addressables, scenes, and baked illumination.
Through Upwork, I've shipped full gameplay features, specialized effects, shader compatibility fixes, XR interactions, performance improvements, bug fixes, and new systems under tight deadlines.
At New Level XR, I developed AR and VR experiences, UI interactions, 3D assets, shaders, and custom VFX. Earlier at Axessall, I built UI interaction modules and web features using React and PHP while contributing to version control workflows and releases.
My projects include a procedural Blender shapes tool with 40 Unity Asset Store shapes, dynamic compute-shader grass, an HDRP retro-reflection shader, a VR police scenario game, and a Unity-WebGPU traffic simulation.

