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Salah HeshamSH
Open to opportunities

Salah Hesham

@salahhesham

I build optimized real-time environments, architectural visualizations, and game assets for immersive experiences.

Egypt
Message

What I'm looking for

I'm looking to create optimized real-time environments, technical art systems, architectural experiences, and game assets using Unreal Engine, Houdini, and Python.

I've delivered architectural visualizations, CGI advertisements, interactive Unreal Engine walkthroughs, VR environments, and game assets as a freelance 3D Generalist. My work spans modeling, texturing, animation, rendering, and real-time optimization.

I've optimized PC VR environments for Meta Quest 3 at 90+ FPS, built Unity greybox prototypes, and automated Unreal Engine material configurations with Python. I also bring motion graphics advertising experience from Focus Media Group and AI quality evaluation experience through Outlier.

Experience

Work history, roles, and key accomplishments

OP
Current

AI Training Specialist

Outlier & Various Platforms

Jan 2025 - Present (1 year 8 months)

Recorded high-fidelity voiceovers, audited peer audio files to correct technical defects, and systematically evaluated multiple AI model outputs to mitigate hallucinations and enforce accuracy standards.

Education

Degrees, certifications, and relevant coursework

Information Technology Institute (ITI) logoII

Information Technology Institute (ITI)

Professional Diploma, Technical Game Art

2025 -

Activities and societies: Graduation Project - (06/2026 - 08/2026) - Seat 13. Tools: Unreal Engine 5, Houdini, Python, 3Ds Max, RizomUV, MarvelousDesigner, Adobe Substance Painter, Character Creator.

Professional Training Program in Technical Game Art Track, with a graduation project titled 'Seat 13' using Unreal Engine 5, Houdini, and other tools.

American University of Madaba logoAM

American University of Madaba

Bachelor's Degree of Arts, Design and Visual Communication, 3D Animation

2021 - 2024

Grade: 3.62 GPA

Activities and societies: Graduation Project - (10/2023 - 06/2024) - Luxor Temple: between the Past and the Present. Tools: 3Ds Max, ZBrush, Adobe Substance Painter, QuixelBridge, Unreal Engine 5.

Graduated from the Faculty of Architecture & Design with a 3.62 GPA. Graduation project titled 'Luxor Temple: between the Past and the Present'.

Tech stack

Software and tools used professionally

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