Location: Warsaw, Poland (Remote-first until Q4 2025, then hybrid: 3 days onsite, 2 days remote)Team: Kanzi Studio - Web-based 3D EditorWork Type: Full-time
About Rightware
Rightware is a global leader in automotive user interface (UI) and human-machine interface (HMI) software. Founded in Helsinki, Finland, and now a subsidiary of ThunderSoft, Rightware’s Kanzi platform powers digital cockpits for over 50 automotive brands worldwide. Our team includes experts in graphics, UI development, and real-time tools, continuously pushing the boundaries of automotive HMI technology. With offices across Europe, Asia, and North America, we foster a culture of innovation, collaboration, and diversity.
Location Details
This role is fully remote until our new Warsaw office opens around Q4 2025. After that, you will follow a hybrid work model: 3 days in the office and 2 days remote. Candidates based in Warsaw are preferred, but we welcome strong applicants willing to relocate.
The Team & Role
Join our new, dynamic Warsaw-based Kanzi Studio team building the next generation of a web-based 3D design tool for automotive HMIs. This small, cross-functional, startup-style team operates within an established global company. We are currently reimagining Kanzi Studio as a powerful, web-based 3D editor and are looking for a C++ engineer to develop core editor features and integrate them into the browser using WebAssembly and Emscripten. This role sits at the intersection of engine-level programming and web integration - ideal if you love graphics, real-time tools, and seeing your code drive a rich visual user interface.
What You’ll Work On
- Build and maintain core editor logic: scene graph, components, undo/redo, serialization, and asset management.
- Develop and optimize C++ to WebAssembly integration using Emscripten.
- Improve data models and communication between native and web layers.
- Collaborate closely with frontend developers to expose engine functionality through a React-based UI.
You’re Great At
- Modern C++, especially for real-time tools, game engines, or interactive systems.
- Graphics or 3D concepts: scene graphs, materials, GPU resources.
- Bridging C++ with JavaScript or TypeScript (e.g. via Emscripten, WebAssembly).
- Understanding frontend logic, React components, or web performance constraints.
- Problem-solving with a proactive and collaborative mindset.
- Experience with editor tools, game engines, ECS architectures, asset systems, WebGPU/WebGL,
or dev tooling for designers.
Why This Role Matters
You’ll play a key role in shaping a powerful, modern 3D editor that enables designers worldwide to create stunning automotive user interfaces. Your work will directly impact how creative tools evolve in the browser, combining high-performance graphics with seamless web integration. Join a small, cross-functional team and help build a new creative tool that feels fast, modern, and intuitive!