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Blackbird InteractiveBI

Intermediate Gameplay Software Engineer (Unreal Engine 5)

Blackbird Interactive (BBI) is building a safe, stable home where the best talent in the industry can find long-term careers, experiment, and keep growing their abilities – while working on a wide range of projects, encompassing world-class IPs as well as our own creations across multiple genres.

Blackbird Interactive

Employee count: 201-500

Salary: 90k-135k CAD

Canada only
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.
Blackbird Interactive is looking for an intermediate‑level gameplay engineer to design, implement, and polish the moment‑to‑moment fun in our Unreal Engine 5 projects. You’ll own features from prototype through ship, collaborate with designers and artists, and help mentor newer engineers while expanding your own mastery of UE5’s systems.
This role is remote‑friendly in Canada (Pacific‑time overlap required)

What you’ll tackle

  • Core gameplay features – Build and refine movement, combat, traversal, AI behaviours, and progression systems in C++ and Blueprints.
  • Systems architecture – Design modular, data‑driven gameplay systems that scale across PC and console SKUs.
  • Cross‑disciplinary collaboration – Work hand‑in‑hand with design, art, animation and audio to translate ideas into shippable features; drive play‑tests and incorporate feedback.
  • Performance stability – Profile, optimise, and debug gameplay code to hit framerate, memory, and loading targets; contribute to automated test coverage.
  • Technical leadership – Provide code reviews, share best practices, and guide associate engineers through pair‑programming and informal mentorship.
  • Continuous improvement – Stay current with UE5 subsystems (GAS, Chaos, MassAI), propose tooling or workflow enhancements, and present findings in lunch‑and‑learn sessions.

You’ll thrive here if you…

  • Deliver solid C++ in Unreal Engine 4/5 with 3+ years of professional game‑development experience.
  • Have shipped at least one commercial title or substantial live‑ops update featuring your gameplay work.
  • Enjoy rapid iteration, data‑driven design, and balancing creative intent with technical realities.
  • Communicate clearly across disciplines and give constructive feedback in code reviews.
  • Are comfortable with Perforce, Git, or similar version‑control systems and modern debugging/profiling tools.

Bonus XP

  • Deep familiarity with Gameplay Ability System, MassEntity, or Chaos physics.
  • Experience integrating animation state machines, behaviour trees, or EQS.
  • Track record improving build pipelines, CI, or automated testing for gameplay code.
  • Passion for accessibility and inclusivity in game mechanics.

About the job

Apply before

Posted on

Job type

Full Time

Experience level

Mid-level

Salary

Salary: 90k-135k CAD

Location requirements

Hiring timezones

Canada +/- 0 hours

About Blackbird Interactive

Learn more about Blackbird Interactive and their company culture.

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Blackbird Interactive (BBI) is building a safe, stable home where the best talent in the industry can find long-term careers, experiment, and keep growing their abilities – while working on a wide range of projects, encompassing world-class IPs as well as our own creations across multiple genres.

One of the strongest expression of this commitment is our internal “Skunkworks” new IP incubation program, run about once a year. Originating employees receive a payout if their idea / pitch is selected – otherwise, if unused, the rights fully revert back to them!

Established in 2010, BBI now counts 300+ staff – including a dedicated in-house CG cinematics department – and has been listed among the Fastest Growing Companies by Revenue in Canada in 2020 & 2021 by both The Globe & Mail and Deloitte.

2022 saw our studio shift to the four-day work week as well as supporting in-studio, remote, and hybrid work arrangement as permanent options to our employees.

Teams that chose it are slowly starting to return to our studio space in a phased approach as per current COVID recommendations.

We can’t wait to leverage our beautiful building – complete with cinema room, sound studios, play-testing area and rooftop patio – for IRL social gatherings with colleagues, dogs and all again!

Employee benefits

Learn about the employee benefits and perks provided at Blackbird Interactive.

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Retirement benefits

RRSP matching up to $1500.

Life insurance

We'll cover your life insurance so you don't have to worry.

Profit sharing

When the company does well, all team members share the profits!

Learning and development budget

Mentorship program and 3 days per year for professional development.

View Blackbird Interactive's employee benefits
Claim this profileBlackbird Interactive logoBI

Blackbird Interactive

Company size

201-500 employees

Founded in

2007

Chief executive officer

Rob Cunningham

Employees live in

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Blackbird Interactive hiring Intermediate Gameplay Software Engineer (Unreal Engine 5) • Remote (Work from Home) | Himalayas