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Blackbird InteractiveBI

Intermediate Platforms Software Engineer (Unreal Engine 5)

Blackbird Interactive (BBI) is building a safe, stable home where the best talent in the industry can find long-term careers, experiment, and keep growing their abilities – while working on a wide range of projects, encompassing world-class IPs as well as our own creations across multiple genres.

Blackbird Interactive

Employee count: 201-500

Salary: 90k-135k CAD

Canada only
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects. These include both world-class IPs and our own creations, across multiple platforms and genres.
In 2022, we rolled out a four-day work week and now support in-studio, remote (within Canada), and hybrid work arrangements as permanent options for all employees.
We’re looking for an intermediate platforms engineer to help ship our Unreal Engine 5 games across modern console platforms. You’ll optimize performance and memory usage, wrangle platform SDKs and TRCs, and collaborate with teams to ensure stability, compliance, and smooth builds across platforms—especially consoles.
This role is remote-friendly in Canada (Pacific-time overlap required).

What You’ll Tackle

  • Platform Support – Integrate and maintain UE5 features across console platforms, including Xbox Series X|S, PlayStation 5, and Nintendo Switch.
  • Build and Release Engineering – Own automated packaging, deployment, and validation of builds for multiple platforms.
  • Performance and Optimization – Profile and tune CPU, GPU, memory, and loading performance to meet platform-specific targets.
  • Certification Compliance – Work closely with production to ensure TRC/XR compliance and support submissions to first-party partners.
  • Technical Collaboration – Act as a key liaison between engine/platform tech and gameplay teams to resolve cross-platform issues and blockers.
  • Tooling and Workflow – Improve the efficiency of platform development by building or enhancing internal tools and CI systems.

You’ll Thrive Here If You

  • Have 3+ years of experience developing in C++ in Unreal Engine 4/5, ideally in a platform-focused or systems programming role.
  • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
  • Have shipped at least one console title using Unreal Engine 4 or 5.
  • Are familiar with console platform SDKs (Sony, Microsoft, or Nintendo) and TRC/XR submission processes.
  • Can diagnose and fix platform-specific crashes, performance bottlenecks, or build issues.
  • Communicate clearly across disciplines and take ownership of systems from concept to ship.
  • Are comfortable with Perforce, Git, and build systems like Jenkins, TeamCity, ADO, or similar.

Bonus XP

  • Experience with Nintendo Switch development, including memory/performance optimization on mobile-class hardware.
  • Familiarity with Unreal’s build tools, platform abstraction layers, or rendering pipeline.
  • Experience working on multi-platform or cross-gen projects.
  • Passion for process automation, CI/CD, and shaving minutes off of iteration time.
  • Track record of improving team workflows, stability, or platform integration quality.

About the job

Apply before

Posted on

Job type

Part Time

Experience level

Mid-level

Salary

Salary: 90k-135k CAD

Location requirements

Hiring timezones

Canada +/- 0 hours

About Blackbird Interactive

Learn more about Blackbird Interactive and their company culture.

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Blackbird Interactive (BBI) is building a safe, stable home where the best talent in the industry can find long-term careers, experiment, and keep growing their abilities – while working on a wide range of projects, encompassing world-class IPs as well as our own creations across multiple genres.

One of the strongest expression of this commitment is our internal “Skunkworks” new IP incubation program, run about once a year. Originating employees receive a payout if their idea / pitch is selected – otherwise, if unused, the rights fully revert back to them!

Established in 2010, BBI now counts 300+ staff – including a dedicated in-house CG cinematics department – and has been listed among the Fastest Growing Companies by Revenue in Canada in 2020 & 2021 by both The Globe & Mail and Deloitte.

2022 saw our studio shift to the four-day work week as well as supporting in-studio, remote, and hybrid work arrangement as permanent options to our employees.

Teams that chose it are slowly starting to return to our studio space in a phased approach as per current COVID recommendations.

We can’t wait to leverage our beautiful building – complete with cinema room, sound studios, play-testing area and rooftop patio – for IRL social gatherings with colleagues, dogs and all again!

Employee benefits

Learn about the employee benefits and perks provided at Blackbird Interactive.

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Retirement benefits

RRSP matching up to $1500.

Life insurance

We'll cover your life insurance so you don't have to worry.

Profit sharing

When the company does well, all team members share the profits!

Learning and development budget

Mentorship program and 3 days per year for professional development.

View Blackbird Interactive's employee benefits
Claim this profileBlackbird Interactive logoBI

Blackbird Interactive

Company size

201-500 employees

Founded in

2007

Chief executive officer

Rob Cunningham

Employees live in

View company profile

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Blackbird Interactive hiring Intermediate Platforms Software Engineer (Unreal Engine 5) • Remote (Work from Home) | Himalayas