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Blackbird InteractiveBI

Associate Gameplay Software Engineer (Unreal Engine 5) - (7-month contract)

Blackbird Interactive (BBI) is building a safe, stable home where the best talent in the industry can find long-term careers, experiment, and keep growing their abilities – while working on a wide range of projects, encompassing world-class IPs as well as our own creations across multiple genres.

Blackbird Interactive

Employee count: 201-500

Salary: 70k-95k CAD

Canada only
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects. These include both world-class IPs and our own creations across multiple genres and platforms.
In 2022, we introduced a four-day work week and now support in-studio, remote (within Canada), and hybrid work arrangements as permanent options for all employees.
We’re looking for an associate gameplay engineer with strong technical foundations and a passion for moment-to-moment play. You’ll contribute to systems like movement, combat, and progression, while learning Unreal Engine 5’s architecture and workflows. This is a growth role with built-in mentorship, hands-on experience, and a direct impact on the player experience.
This role is remote-friendly in Canada (Pacific-time overlap required).

What You’ll Tackle

  • Gameplay Implementation – Build and iterate on gameplay features such as player movement, abilities, interactions, and environmental systems using C++ and Blueprints.
  • Prototyping Polish – Help translate design intent into responsive, tuned gameplay systems that feel great and are fun to play.
  • Collaboration Iteration – Work closely with senior engineers, designers, and animators to bring features to life and refine them through playtesting and feedback.
  • Learning Growth – Explore UE5 subsystems like GAS, MassEntity, and Chaos, and expand your knowledge through pairing, code reviews, and studio-wide knowledge sharing.
  • Code Quality Tools – Write clean, maintainable code and contribute to tooling and systems that help improve workflow efficiency across disciplines.

You’ll Thrive Here If You…

  • Have 1–2 years of professional or academic experience with C++, ideally in a game development context.
  • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
  • Are familiar with Unreal Engine 4 or 5, either through school, mods, indie development, or shipped features on a larger team.
  • Are eager to learn gameplay architecture, systems thinking, and best practices in real-time game development.
  • Enjoy working with others and value clear communication and feedback.
  • Are comfortable using Git, Perforce, or similar version control systems and modern debugging tools.

Bonus XP

  • Experience with Blueprint scripting, UE5 sample projects, or gameplay prototypes.
  • Exposure to systems like Gameplay Ability System, Behavior Trees, or AI navigation.
  • A passion for games with tight mechanics, satisfying feedback, or emergent systems.
  • Contributions to game jams, student projects, mods, or indie releases.

About the job

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Posted on

Job type

Contractor

Experience level

Entry-level

Salary

Salary: 70k-95k CAD

Location requirements

Hiring timezones

Canada +/- 0 hours

About Blackbird Interactive

Learn more about Blackbird Interactive and their company culture.

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Blackbird Interactive (BBI) is building a safe, stable home where the best talent in the industry can find long-term careers, experiment, and keep growing their abilities – while working on a wide range of projects, encompassing world-class IPs as well as our own creations across multiple genres.

One of the strongest expression of this commitment is our internal “Skunkworks” new IP incubation program, run about once a year. Originating employees receive a payout if their idea / pitch is selected – otherwise, if unused, the rights fully revert back to them!

Established in 2010, BBI now counts 300+ staff – including a dedicated in-house CG cinematics department – and has been listed among the Fastest Growing Companies by Revenue in Canada in 2020 & 2021 by both The Globe & Mail and Deloitte.

2022 saw our studio shift to the four-day work week as well as supporting in-studio, remote, and hybrid work arrangement as permanent options to our employees.

Teams that chose it are slowly starting to return to our studio space in a phased approach as per current COVID recommendations.

We can’t wait to leverage our beautiful building – complete with cinema room, sound studios, play-testing area and rooftop patio – for IRL social gatherings with colleagues, dogs and all again!

Employee benefits

Learn about the employee benefits and perks provided at Blackbird Interactive.

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Retirement benefits

RRSP matching up to $1500.

Life insurance

We'll cover your life insurance so you don't have to worry.

Profit sharing

When the company does well, all team members share the profits!

Learning and development budget

Mentorship program and 3 days per year for professional development.

View Blackbird Interactive's employee benefits
Claim this profileBlackbird Interactive logoBI

Blackbird Interactive

Company size

201-500 employees

Founded in

2007

Chief executive officer

Rob Cunningham

Employees live in

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Blackbird Interactive hiring Associate Gameplay Software Engineer (Unreal Engine 5) - (7-month contract) • Remote (Work from Home) | Himalayas