Skip to main content
Zineb AZA
Open to opportunities

Zineb A

@zineba

I build immersive game worlds, props, and characters using Unreal Engine, Maya, ZBrush, and Substance tools.

Morocco
Message

What I'm looking for

I'm looking to create immersive game and animation experiences through environment, prop, and character modelling, using Unreal Engine and 3D art tools to build worlds that captivate and inspire.

I've created game-ready environments, props, and characters as a freelance 3D artist, including a futuristic, sand-ravaged Morocco that blends urban and traditional elements.

I modelled assets in Maya and ZBrush, textured them in Substance Painter, built procedural materials in Substance Designer, and developed lighting, composition, animated textures, and Scene Capture Components in Unreal Engine 5. I also sculpted a stylized robot character from a client design, producing an optimized, rig-ready asset with detailed metal, cloth, and glass texturing.

As a freelance producer and 3D artist, I led a four-person team to deliver a stylized racing-kart project a week ahead of schedule. I managed client communication, schedules, task boards, modelling, rigging, and animation, earning praise for clarity, creativity, and on-time delivery.

Alongside my creative work, I've designed Boxcom's website, written campaign case studies, and built a modular pitch-deck system for tailored client presentations. I'm always learning and creating, driven by a love for animated media and video games.

Experience

Work history, roles, and key accomplishments

Boxcom logoBO
Current

Marketing Assistant

Apr 2026 - Present (4 months)

- Led the end-to-end design of the company website, collaborating cross-functionally with the Design and Marketing teams to deliver a cohesive brand experience.
- Wrote case studies showcasing client campaign results, translating outcomes into clear, persuasive narratives.
- Pioneered a modular pitch deck system enabling personalized, client-specific presentations; allowing team members to select

Boxcom logoBO
Current

Junior Business Developer

Feb 2025 - Present (1 year 6 months)

- Researched and generated 250+ targeted leads using Apollo.
- Carried out 180+ contacts via email and LinkedIn, achieving a 26% open rate and a 7% response rate.
- Maintained and updated the sales pipeline on Bigin by Zoho, managing data for contacts and ensuring timely follow-ups.
- Supported improvements in CRM organisation and outreach tracking, alongside the senior sales team.

White Rose logoWR

Assistant Manager

Mar 2025 - Jan 2026 (10 months)

- Oversaw day-to-day operations, ensuring smooth team coordination, task delegation, and high staff morale across a team of volunteers.
- Led recruitment, induction, and training for new volunteers, building a strong and capable team.
- Maintained accurate administrative records, using Microsoft Excel and company specific software, for store activities, banking, volunteer onboarding, and stock m

Nonsuch Studios logoNS

Art Facilitator

Nov 2024 - Dec 2025 (1 year 1 month)

- Delivered engaging arts and crafts workshops at universities, adapting teaching techniques to match different learning styles.

- Designed and implemented a new workshop program, proposing a structured curriculum, crafting a detailed budget, and planning session-by-session activities.

- Demonstrated strong project management skills by independently creating and executing the workshop series, me

Dr. Martens plc logoDP

Retail Sales Associate

Sep 2024 - Jan 2025 (4 months)

- Consistently achieved the highest Average Transaction Value in the region ($362.32 on average).
- Maintained the highest Units Per Transaction in-store (2.9) over multiple weeks.
- Provided exceptional customer service, earning multiple customer compliments to management.
- Assisted with stockroom organization and inventory management as a runner.
- Created visually appealing store displ

Freelance logoFR

3D Environment Artist

Sep 2023 - Mar 2024 (6 months)

- Designed a futuristic and sand-ravaged Morocco, blending urban and traditional elements.

- Modeled assets in Maya and ZBrush, textured with Substance Painter, and implemented lighting and composition in Unreal Engine 5.

- Created procedural textures using Substance Designer.

- Generated immersive elements such as Scene Capture Components and animated textures.

Freelance logoFR

3D Character Artist

Nov 2023 - Jan 2024 (2 months)

- Sculpted a detailed, stylized robot character based on the client’s specific designs.

- Used Maya for low-poly modelling and Zbrush for high poly sculpting, resulting in an optimized asset for real-life rendering.

- Utilised Substance Painter for detailed texturing, including metal, cloth and glass.
Ensured the model was rig-ready by maintaining proper topology.

Freelance logoFR

Producer and 3D Artist

Dec 2022 - Feb 2023 (2 months)

- Led a team of four as producer, managing client communication, creating detailed schedules, and organizing shared task boards to ensure smooth workflow.

- Designed, modelled, rigged and animated a stylized racing kart using Maya, to creatively portray the experiment.

- Delivered the project a week ahead of schedule by efficiently assigning tasks, tracking progress, and fostering clear team col

Education

Degrees, certifications, and relevant coursework

NU

Nottingham Trent University

Bachelor's degree, Animation

2021 - 2024

Tech stack

Software and tools used professionally

Get matched with your dream remote job

Sign up now and join over 250,000+ remote workers who receive personalized job alerts, curated job matches, and more for free!

Sign up
Himalayas profile for an example user named Frankie Sullivan