At Sphere Global, I delivered two client-accepted VR product simulations one month ahead of schedule, building interactive demonstrations in Unreal Engine 5 and incorporating client review feedback.
I improved measured rendering performance from approximately 60–70 FPS to 125–130 FPS using Nanite and Hierarchical Level of Detail. I also implemented interactions, scene management, and locomotion in C++20 for PC-connected Meta Quest 3.
At Xlenz, I developed Unity and C# interactions for educational apps across Android, iOS, and web. I improved application performance by 20% and integrated Vuforia tracking to reach 95% marker-recognition accuracy in AR experiences.
As a Booking Systems Developer at Devonshire House Hotel, I maintained a live JavaScript reservation system built with Google Apps Script and Google Sheets, reducing booking errors by 25%. I also hold an MSc in Computer Science specializing in Augmented and Virtual Reality.

