At Mushroom Solutions, I developed four Android and iOS games across action-adventure, hypercasual, and AR multiplayer genres. For Alzhe Quest, I programmed gameplay systems including player movement, combat, enemy AI, and NPC interaction, and contributed to world design.
For Quizhead, I built real-time multiplayer quiz mechanics with Photon PUN2 and designed and programmed the AR gameplay layer. I also designed and maintained a Google Firebase backend for player data and leaderboards.
As a freelance Game Designer & Unity Developer, I was the sole developer and programmer for Level Up, a client-commissioned 2D platformer. I wrote its NPC dialogue and built a persistent leaderboard system.
I also co-designed and programmed core mechanics for Samsara, and independently developed RECESS, a VR first-person shooter for Meta Quest 2 and PC, implementing its movement, combat, enemy AI, and level design.

