At Dhillon Interactive, I develop and maintain Classic 50: Offline Games, a Flutter and Flame collection published on Google Play. It includes more than 40 playable games and has reached 10K+ public downloads.
I built reusable systems for navigation, save and resume, achievements, audio, haptics, and session tracking. I also implemented 2D gameplay features including collision handling, touch input, and offline-first persistence.
To support mobile performance, I introduced viewport culling, object pooling, and pre-cached assets. I integrated Firebase services for analytics, crash reporting, Remote Config, and leaderboard workflows, alongside AdMob monetization.
My other projects include smallRAG, my M.Sc. thesis on graph-vector retrieval for scientific literature, and Neutrino, a scientific-document search workflow. I also contributed to open-source software through UNIFY IVY.

