At TicTaps, I architected a modular HTML5 game ecosystem in Phaser, with a shared platform layer for authentication, player data and services. I also built a Node.js backend supporting solo and multiplayer modes, matchmaking and state synchronization.
At PlayZap Games, I built a Play-to-Earn casual gaming platform and shipped casino-style mini-games for web and mobile. I also worked on real-time gameplay, WebSocket multiplayer, reward distribution and smart-contract integration.

