Ubaidullah User
@ubaidullahuser1
Game Developer & Level Designer passionate about immersive gameplay experiences.
What I'm looking for
As a dedicated Game Developer and Level Designer, I thrive on creating engaging and immersive gameplay experiences. With a strong foundation in Unreal Engine 5, I have successfully taken games from initial concepts to commercial release. My notable projects include co-creating PedalVerse, a downhill biking game that achieved commercial success, and leading the design and AI for Mortem, a free horror game available on Itch.io. My experience spans freelancing with indie teams and solo developers, where I focus on enhancing game worlds through improved environments, lighting, and interactivity.
Before fully immersing myself in game development, I co-founded a tech company, which equipped me with valuable leadership, mentorship, and project management skills. My professional journey has allowed me to build custom gameplay mechanics, design level flows, and elevate environmental storytelling using advanced techniques. I am passionate about collaborating with others to deliver optimized, bug-free game experiences that resonate with players.
Experience
Work history, roles, and key accomplishments
Game Developer & Designer
PedalVerse
Jun 2024 - Present (1 year)
Designed and developed a downhill biking game in Unreal Engine 5, focusing on gameplay systems, level progression, and player customization. Successfully shipped the game commercially on Steam with over 100 copies sold in the first month.
Freelancer
Self Employed
Sep 2024 - Present (9 months)
As a freelancer, I built custom gameplay mechanics and designed level flows using Unreal Engine 5. I collaborated with developers to deliver optimized, bug-free level builds and provided feedback on UX and pacing to enhance gameplay clarity.
Level Designer & Programmer
Mortem
Apr 2024 - May 2024 (1 month)
Developed a first-person horror game with randomized elements and AI-driven enemy patrols. Designed the core gameplay loop and spatial layout, showcasing skills in prototyping and environmental layout.
Co-Founder
Vaasel
Sep 2022 - Apr 2024 (1 year 7 months)
Launched and managed a software consultancy, overseeing client projects and mentoring junior developers. Developed operations and leadership skills that inform structured game development and release pipelines.
Education
Degrees, certifications, and relevant coursework
National University of Science and Technology
Bachelor of Computer Science, Computer Science
2020 - 2024
Grade: 3rd Place - Best Adjudged Industry Project
Final Year Project: Developed a plugin to streamline workflow for filmmakers and environment designers in Unreal Engine. Achieved 3rd place for Best Adjudged Industry Project.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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