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tslil barashiTB
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tslil barashi

@tslilbarashi

Product Designer at Probuild who designed six modules for a construction management platform used daily by hundreds.

Israel
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At Probuild, I designed six major modules for a construction management platform used daily by hundreds of employees. I covered workflows across the project lifecycle and built a reusable component library for desktop, tablet and mobile.

I designed step-by-step flows for complex tasks, modernized legacy screens, and adapted the experience for RTL and LTR interfaces. I worked with the development team from ideation through implementation.

On SpaceWRS, my solo game project, I designed and built a four-player space brawler, including its game design, UX, UI, hand-drawn art and animation. I used Claude Code for development and generative AI to prototype visual ideas before drawing the final art.

Experience

Work history, roles, and key accomplishments

SP
Current

Independent Game Designer & Developer

SpaceWRS

Jan 2024 - Present (2 years 10 months)

Designed and built a complete 4-player space brawler game, including game design, UX/UI, hand-drawn art and animation. Developed the game with Claude Code and used generative AI for early prototyping.

Education

Degrees, certifications, and relevant coursework

The Hebrew University of Jerusalem logoTJ

The Hebrew University of Jerusalem

Bachelor of Arts, Animal Sciences

Bachelor of Arts in Animal Sciences from the Hebrew University of Jerusalem.

Tech stack

Software and tools used professionally

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