At Probuild, I designed six major modules for a construction management platform used daily by hundreds of employees. I covered workflows across the project lifecycle and built a reusable component library for desktop, tablet and mobile.
I designed step-by-step flows for complex tasks, modernized legacy screens, and adapted the experience for RTL and LTR interfaces. I worked with the development team from ideation through implementation.
On SpaceWRS, my solo game project, I designed and built a four-player space brawler, including its game design, UX, UI, hand-drawn art and animation. I used Claude Code for development and generative AI to prototype visual ideas before drawing the final art.

