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Tõnis Liblik

@tnisliblik

I build high-performance C++ and Unreal Engine systems for real-time interactive products.

Estonia
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I've built performance-sensitive C++ and UE5 components at dimensional GmbH for interactive 3D product experiences, improving frame time from 19 ms to 15 ms and increasing demanding-scene performance from 47 FPS to 58 FPS. I also create reusable runtime systems, editor tools, telemetry utilities, and asynchronous processing that keep real-time experiences responsive.

Previously at Thorgate, I developed concurrent C++ services and processing components for fintech workloads, reducing a recurring calculation pipeline from 34 minutes to 25 minutes. At Mooncascade, I built native C++ application components, TypeScript interfaces, visualization utilities, and automated test coverage for performance-sensitive products.

Across remote and hybrid teams, I bring 9 years of experience in profiling, debugging, memory management, technical mentoring, code review, CI/CD, and collaborative delivery from feature design through production.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

University of Tartu logoUT

University of Tartu

Bachelor's degree, Computer Science

2011 - 2015

Bachelor's degree in Computer Science from the University of Tartu from 2011 to 2015.

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