I've built performance-sensitive C++ and UE5 components at dimensional GmbH for interactive 3D product experiences, improving frame time from 19 ms to 15 ms and increasing demanding-scene performance from 47 FPS to 58 FPS. I also create reusable runtime systems, editor tools, telemetry utilities, and asynchronous processing that keep real-time experiences responsive.
Previously at Thorgate, I developed concurrent C++ services and processing components for fintech workloads, reducing a recurring calculation pipeline from 34 minutes to 25 minutes. At Mooncascade, I built native C++ application components, TypeScript interfaces, visualization utilities, and automated test coverage for performance-sensitive products.
Across remote and hybrid teams, I bring 9 years of experience in profiling, debugging, memory management, technical mentoring, code review, CI/CD, and collaborative delivery from feature design through production.
