Thomas Colden
@thomascolden
Rust-focused full-stack developer building scalable distributed systems, AI-native platforms, and low-latency production software.
What I'm looking for
I’m an AI full-stack developer specializing in Rust, with over 10 years designing and building scalable distributed systems, AI-native developer platforms, cloud infrastructure, real-time data processing solutions, and modern full-stack web applications.
I bring deep expertise in Rust systems programming and asynchronous architectures with Tokio, plus WebAssembly (WASM), microservices, and cloud-native platforms. I architect end-to-end solutions across frontend, backend, infrastructure, and AI integration layers—prioritizing reliability, reduced latency, and secure production delivery.
In my most recent work, I designed and implemented a full-stack Rust web application that combines server-side rendering (SSR) and client-side WebAssembly (WASM). I built a reactive frontend system with fine-grained state management patterns similar to Leptos signals, developed Rust server-side APIs within a unified codebase, and enabled secure server-function bridging to avoid REST-heavy coupling.
Previously, I built and maintained Rust-based backend systems powering an AI-native agentic development environment and terminal, improving performance by reducing latency in command execution and streaming output handling. Earlier, I helped develop core components of a distributed streaming SQL engine in Rust for real-time analytics, including incremental computation, distributed query execution, and fault-tolerant state persistence—always focused on correctness under failure and scalable recovery.
Experience
Work history, roles, and key accomplishments
Rust Full-Stack Engineer
Nova UI
Feb 2024 - Present (2 years 4 months)
Designed and implemented a full-stack Rust web application with server-side rendering (SSR) and client-side WebAssembly (WASM) for interactive UIs. Built fine-grained reactive frontend state, Rust-based server APIs, and secure server-function bridging to invoke backend logic while improving performance and reliability.
Rust Engineer
Warp
Jan 2022 - Jan 2024 (2 years)
Developed and maintained Rust-based backend systems powering Warp’s core terminal engine,
focusing on performance, concurrency, and reliability.
Built and enhanced full-stack features across the Warp platform, including terminal UI components,
command execution workflows, and real-time session management.
Rust Backend Engineer
Deno Land
Mar 2018 - Sep 2021 (3 years 6 months)
Developed and maintained high-performance backend services in Rust supporting the Deno
runtime and cloud infrastructure platform.
Contributed to the design and implementation of secu
Rust Engineer
RisingWave Labs
Apr 2015 - Mar 2018 (2 years 11 months)
Contributed to the incremental computation engine, ensuring efficient recomputation only on
changed data.
Worked on distributed query execution layer, enabling execution plans to be distributed across
streaming nodes.
Education
Degrees, certifications, and relevant coursework
Union College
Bachelor's degree, Computer Engineering
2011 - 2015
Bachelor's degree in Computer Engineering from Union College from 2011 to 2015.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
Skills
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