At Playdew / weRplay, I managed production and cross-team coordination for Lost Twins 2 from development through release on PlayStation, Xbox, Steam, Nintendo and mobile. I also planned releases and coordinated platform submissions with marketing and store assets.
I coordinate developers, artists and QA through sprint planning, task tracking, build reviews and project timelines for a production team of 14. I also coordinate production of Rumble Rollkins (also known as Race Royale), including sprint planning, build reviews and marketing assets.
Alongside production, I configured Google Ads conversion tracking for Rumble Rollkins’ first paid Android user acquisition test, importing GA4 / Firebase events. Earlier at Playdew / weRplay, I led a 35-person QA team and trained 31 team members in QA processes, test case writing and execution, bug reporting and regression testing.

