
Sughosh Kumar
@sughoshkumar
I build AI-powered mobile platforms, cross-platform architecture, and engineering workflows that improve reliability and delivery.
What I'm looking for
At Pocket FM, I use AI to improve system performance and user experience, building tools that diagnose and reduce application crashes and ANRs.
I developed LLM-based systems to identify UI rendering issues and recommend fixes, and designed a centralized hub for AI-automated rollouts and quick fixes.
At Junglee Games, I architected a cross-platform Poker micro-client that halved load times, built B2B Poker integration architecture to address security issues, and led desktop development for macOS and Windows. I also built Unity–Flutter IPC with a custom C++ library and Dart FFI, established CI/CD pipelines, and managed a three-engineer desktop team.
Earlier at Bill.com, Canva, LOOP, ZEISS, and aixigo, I led Android teams, shipped the Canva Android SDK from scratch, built mobile and VR experiences, and developed interaction systems for smartglass prototypes. I bring more than 13 years of mobile engineering experience across architecture, AI automation, engineering productivity, and user experience.
Experience
Work history, roles, and key accomplishments
I focused on leveraging AI to enhance system performance and user experience.
• Implemented AI tools to diagnose and reduce application crashes and ANRs.
• Developed a suite of LLMs to proactively identify UI rendering issues and recommend fixes.
• Designed a centralized hub for efficient AI-automated rollouts and quick fixes.
I spearheaded innovative architectural solutions at Junglee Games, focusing on performance and security enhancements.
• Architected a cross-platform micro-client for Poker, cutting application load times in half.
• Drove the integration architecture for B2B Poker, addressing critical security issues.
• Created AI tools to automate code generation and streamline workflows, boosting engineerin
• Spearheaded the development of the Poker desktop app for MacOS and Windows, enhancing user experience.
• Established CI/CD pipelines for Whitelabel Games, optimizing deployment processes.
• Managed a dedicated team of three engineers focused on desktop-specific solutions.
• Engineered Unity–Flutter IPC using a custom C++ library and Dart FFI for seamless cross-platform functionality.
• Led a team of 12 engineers in the Android department, fostering collaboration and innovation.
• Architected new features while mentoring junior engineers to enhance their skills and productivity.
• Established and optimized processes for release and incident management, improving overall team efficiency.
• Led the Android chapter, driving innovation and collaboration within the team.
• Architected the i2g design system and testing frameworks to enhance product quality.
• Coordinated Android security and brand updates, crucial for Invoice2go’s acquisition by BILL.
• Planned and executed quarterly roadmaps to align with business objectives and improve release processes.
- Architecting Android specific cross-platform integration
- Architecting and shipping Canva Android SDK from scratch.
- Deploying strategies for optimised Web code in Android app
- Data driven experimental approach formulation and analysis
- Contributing to the gesture & mobile experiences for Canva's web experience.
- Shipping end to end features on both Android and Web
- Architected and developed Android and Unity VR projects
- PUMATRAC 2.0, SimplyTasks and Oculus/GearVR app Austria 360
- Responsible for LOOP’s dedicated Kotlin based Android frameworks
- Client interactions for iterative product & Engineering refinement
As a part of the research team in Smart Optics division that developed the Smartglass prototype, I was solely responsible for:
• Designing and developing interaction techniques for Zeiss Smartglass prototype using smartwatch as input controller. ( http://www.zeiss.com/corporate/en_de/zeiss-corporate-newsroom/press-releases.html?id=ZEISS-Optical-System-for-Smart-Glasses )
• Designing interfac
In the team of DAB bank I worked in the product development team. Primary projects here included GUI / visual queries for search and retrieve in databases.
The working platforms included python and java to develop powerful application and tools that aid the development and maintenance of product.
Roles and Responsibility:
- Actively participate in scrum-based development.
- Design and developme
User experience developer
System architect and developer
Education
Degrees, certifications, and relevant coursework
VTU Group
Bachelor of Engineering, Computational Science
RWTH Aachen University
Master of Science, Mass Communication/Media Studies
Thesis: Muti-modal interactions for HMD and Smartglasses displays.
RWTH Aachen University
Master's degree, Media Informatics
2012 - 2015
Human computer interaction
Advanced learning technologies
Virtual reality
Generative software engineering
Data mining
Computer vision
Visvesvaraya Technological University
Bachelor's degree, Computer Engineering
2008 - 2012
Analysis design of algorithms
Software engineering
Computer architectures
Database management
Finite automata theory
System software
Compiler design
Java & C#
Availability
Location
Authorized to work in
Salary expectations
Social media
Skills
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