At Two Desperados, I lead creative performance for live mobile game products, partnering with the UA team to analyze, strategize, and optimize ad creative effectiveness.
I've grown within the studio from Motion Graphics Designer to Motion Graphics Design Lead, Creative Lead, and Creative Performance Manager. I oversee creative production, manage 2D artists and motion graphics designers, and build workflows, art pipelines, and video processes that improve efficiency and output quality.
I introduced AI tools, including Stable Diffusion, into the creative pipeline for ideation, asset generation, animation workflows, and faster content iteration. My work spans UA video assets, 2D and 3D design, character animation, compositing, VFX, and final rendering.
Earlier, I created graphics, UI, video, and motion content for LCBCorp and GosuNoob, and managed design and print production at RIS Studio. I bring experience across branding, packaging, promotional materials, layout design, and team supervision.
