At justDice, I built a contest-based mobile gaming app from concept to production in three months, serving as its primary builder and writing game-side code with Claude Code. Across three US soft launches, activation rose from under 10% to over 60%, while ad impressions per daily user more than tripled.
I use cohort analysis and my own SQL work in AWS Athena to understand what drives retention and acquisition quality. After identifying a retention driver, I redesigned onboarding and the first-session experience around it; I also identified a fraud signal that was adopted into the production fraud-suspicion score.
Previously, as CPO at Gamio Technologies, I led a 30+ person organization and built and operated the casual games section inside SonyLIV, growing engagement 43% through social features and LiveOps. I’ve also built products across fantasy sports, free-to-play gaming and subscriptions, and I’m currently developing a political life-simulation game for PC / Steam.

