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Sebastian CaleroSC
Open to opportunities

Sebastian Calero

@sebastiancalero

3D generalist and game designer focused on environments, characters, and gameplay—combining strong art direction with adaptable teamwork.

Japan
Message

What I'm looking for

I’m looking for a team where I can create environments, characters, and gameplay—blending 3D art, level design, and game design—while staying flexible, learning fast, and shipping polished interactive experiences.

I’m a 3D Generalist & Game Designer passionate about creating environments, characters, and gameplay. I bring strong determination to adapt, be flexible, learn quickly, and consistently excel at the art and game design I create.

In project roles like Art Lead and Environment Artist, I made sure assets retained consistency and matched the intended art style. For OverThrone, I modeled, UV’d, textured, and laid out environment assets, while also contributing combat animations and level design. For Made of Glass, I modeled and UV’d environment assets, created the level, and helped guide artists toward the project’s art style.

Professionally, I’ve specialized in character creation and full production tasks across VR/AR and multi-platform development. At AltaVR on A Township Tale, I focused on character creation, cosmetics, outfit concepting, sculpting, texturing, UVing, optimizing, skinning, rigging, and implementation—while also supporting environment design, lighting, UI/UX, community and promotional art.

I continued delivering interactive AR/VR experiences at Zebrar, working on character and environment modeling, rigging, animation, texturing, environment creation, game design, and testing with iterative feedback. As a freelance 3D Generalist & Witness Interviewer, I recreated experiences in 3D from photo/video analysis—covering composition, lighting, concepting, object replication, UVing/texturing, rigging, animating, and even 3D printing—supporting researched visual recreations for technical scenarios.

Experience

Work history, roles, and key accomplishments

SM

3D Environment Artist & 3D Generalist

SMGStudio

Jan 2022 - Jan 2023 (1 year)

Created game assets and environments across multiple platforms, focusing on asset creation, set-dressing, level concepting, material work, VFX creation, story direction, and game design. Worked on projects including Moving Out 2, Risk: Global Domination, and Lego Party.

AL

3D Technical Artist & Character Artist

AltaVR

Jan 2020 - Jun 2021 (1 year 5 months)

Specialized in character creation and cosmetics for a VR MMORPG, handling modeling, sculpting, texturing, UVing, optimization, skinning, rigging, and implementation. Also contributed to environment design, lighting/composition, UI/UX, promotional art/marketing, and related creative and community work.

Education

Degrees, certifications, and relevant coursework

Academy of Interactive Entertainment logoAE

Academy of Interactive Entertainment

Advanced Diploma of Professional Game Development, Professional Game Development

2018 - 2019

Completed an Advanced Diploma of Professional Game Development at the Academy of Interactive Entertainment (2018–2019).

Academy of Interactive Entertainment logoAE

Academy of Interactive Entertainment

Diploma of Screen and Media, Screen and Media

2017 - 2018

Completed a Diploma of Screen and Media at the Academy of Interactive Entertainment (2017–2018).

NN

NSI TAFE NSW

Certificate IV in Digital and Interactive Games, Digital and Interactive Games

2016 - 2017

Completed a Certificate IV in Digital and Interactive Games at NSI TAFE NSW (2016–2017).

Tech stack

Software and tools used professionally

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