Sebastian Calero
@sebastiancalero
3D generalist and game designer focused on environments, characters, and gameplay—combining strong art direction with adaptable teamwork.
What I'm looking for
I’m a 3D Generalist & Game Designer passionate about creating environments, characters, and gameplay. I bring strong determination to adapt, be flexible, learn quickly, and consistently excel at the art and game design I create.
In project roles like Art Lead and Environment Artist, I made sure assets retained consistency and matched the intended art style. For OverThrone, I modeled, UV’d, textured, and laid out environment assets, while also contributing combat animations and level design. For Made of Glass, I modeled and UV’d environment assets, created the level, and helped guide artists toward the project’s art style.
Professionally, I’ve specialized in character creation and full production tasks across VR/AR and multi-platform development. At AltaVR on A Township Tale, I focused on character creation, cosmetics, outfit concepting, sculpting, texturing, UVing, optimizing, skinning, rigging, and implementation—while also supporting environment design, lighting, UI/UX, community and promotional art.
I continued delivering interactive AR/VR experiences at Zebrar, working on character and environment modeling, rigging, animation, texturing, environment creation, game design, and testing with iterative feedback. As a freelance 3D Generalist & Witness Interviewer, I recreated experiences in 3D from photo/video analysis—covering composition, lighting, concepting, object replication, UVing/texturing, rigging, animating, and even 3D printing—supporting researched visual recreations for technical scenarios.
Experience
Work history, roles, and key accomplishments
3D Generalist & Witness Interviewer
Freelance
Provided confidential 3D recreations based on witness interviews, including photo/video analysis and recreating experiences in 3D for technical and scenario-based needs. Delivered work involving composition, lighting, UV/texturing, rigging, animation, character and environment recreation, and 3D printing.
3D Environment Artist & 3D Generalist
SMGStudio
Jan 2022 - Jan 2023 (1 year)
Created game assets and environments across multiple platforms, focusing on asset creation, set-dressing, level concepting, material work, VFX creation, story direction, and game design. Worked on projects including Moving Out 2, Risk: Global Domination, and Lego Party.
3D Generalist & Game Designer
Zebrar
Jun 2021 - Dec 2021 (6 months)
Created interactive AR/VR gamified experiences for a variety of commercial clients, including character and environment work and gameplay design support. Performed rigging, animation, texturing, environment creation, and testing with interactive feedback.
3D Technical Artist & Character Artist
AltaVR
Jan 2020 - Jun 2021 (1 year 5 months)
Specialized in character creation and cosmetics for a VR MMORPG, handling modeling, sculpting, texturing, UVing, optimization, skinning, rigging, and implementation. Also contributed to environment design, lighting/composition, UI/UX, promotional art/marketing, and related creative and community work.
Education
Degrees, certifications, and relevant coursework
Academy of Interactive Entertainment
Advanced Diploma of Professional Game Development, Professional Game Development
2018 - 2019
Completed an Advanced Diploma of Professional Game Development at the Academy of Interactive Entertainment (2018–2019).
Academy of Interactive Entertainment
Diploma of Screen and Media, Screen and Media
2017 - 2018
Completed a Diploma of Screen and Media at the Academy of Interactive Entertainment (2017–2018).
NSI TAFE NSW
Certificate IV in Digital and Interactive Games, Digital and Interactive Games
2016 - 2017
Completed a Certificate IV in Digital and Interactive Games at NSI TAFE NSW (2016–2017).
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
sebastiancalero.artstation.comJob categories
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