juan gonzalezJG
Open to opportunities

juan gonzalez

@juangonzalez

Creative 3D Artist specializing in immersive VR game environments.

Japan

What I'm looking for

I seek a collaborative environment where I can create innovative game experiences and grow my skills.

As a passionate 3D Artist currently based in Fukuoka, Japan, I have dedicated my career to creating engaging and immersive virtual reality experiences. With a strong background in 3D modeling and asset creation, I have contributed to several published games on platforms like Meta Quest, including 'RC Legends' and 'Titanic.' My expertise lies in crafting detailed environments that enhance user experience and gameplay mechanics.

Throughout my career, I have collaborated closely with cross-functional teams, ensuring that all assets are optimized for performance while maintaining high visual standards. My work at Codemasters as a 3D Vehicle Artist allowed me to develop high-quality vehicle assets for AAA games, where I honed my skills in UV editing, texture baking, and animation. I thrive in dynamic environments and am always eager to learn new techniques to push the boundaries of my craft.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

Udemy logoUD

Udemy

Course in Unreal Engine 5 Environment Design, Game Development

2023 -

Completed a course in Unreal Engine 5 Environment Design, focusing on creating AAA looking natural environments and setting up lighting and post-processing.

Udemy logoUD

Udemy

Course in Hard Surface Sculpting, 3D Modeling

2024 -

Completed a course in Hard Surface Sculpting for videogames in Zbrush, focusing on the newest features for sculpting hard surfaces in the industry standard sci-fi.

Udemy logoUD

Udemy

Course in Master of Props Modeling, 3D Modeling

2022 -

Completed a course in Master of Props Modeling for Animated Series, focusing on appropriate topology and polygon stress of a model in production.

Udemy logoUD

Udemy

Course in Unity Environment Design, Game Development

2022 -

Completed a course in Unity Environment Design, focusing on creating AAA quality environments inside of Unity.

HV

Higher School of Videogames

Specialization in Modeling and Texturing, Videogame Design

2002 - 2003

Specialization in modeling and texturing with Zbrush, Maya, and Substance. Developed skills in creating detailed 3D models and textures for video games.

FG

Francesc Ferrer i Guardia

Bachelor of Industrial Design, Industrial Design

1991 - 1996

Learning and applying specialties for Industrial Design. Gained foundational knowledge in design principles and practical applications.

Tech stack

Software and tools used professionally

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