juan gonzalez
@juangonzalez
Creative 3D Artist specializing in immersive VR game environments.
What I'm looking for
As a passionate 3D Artist currently based in Fukuoka, Japan, I have dedicated my career to creating engaging and immersive virtual reality experiences. With a strong background in 3D modeling and asset creation, I have contributed to several published games on platforms like Meta Quest, including 'RC Legends' and 'Titanic.' My expertise lies in crafting detailed environments that enhance user experience and gameplay mechanics.
Throughout my career, I have collaborated closely with cross-functional teams, ensuring that all assets are optimized for performance while maintaining high visual standards. My work at Codemasters as a 3D Vehicle Artist allowed me to develop high-quality vehicle assets for AAA games, where I honed my skills in UV editing, texture baking, and animation. I thrive in dynamic environments and am always eager to learn new techniques to push the boundaries of my craft.
Experience
Work history, roles, and key accomplishments
3D Artist
Arctic Wolves
Apr 2024 - Present (1 year 2 months)
As a 3D Artist at Arctic Wolves, I create immersive VR game levels and optimize 3D models for environments. My role involves collaborating with artists and engineers, implementing feedback from playtests, and ensuring high-quality visuals and performance in VR.
3D Artist
InVerse
Feb 2023 - Feb 2024 (1 year)
At InVerse, I create a variety of environment assets and ensure they are optimized for mobile platforms. My responsibilities include UV editing, material creation, and collaborating with designers to meet gameplay requirements.
3D Vehicle Artist
Codemasters
Jul 2020 - Jan 2023 (2 years 6 months)
As a 3D Vehicle Artist at Codemasters, I created high-quality vehicle assets for AAA games. My role involved managing model creation, UV editing, and collaborating with the Technical Art team to ensure functional in-game vehicles.
3D Vehicle Artist
Toyota Enterprise
Sep 2018 - Jul 2020 (1 year 10 months)
At Toyota Enterprise, I modeled high-end Toyota vehicles for VR projects. I focused on creating realistic textures and collaborating with cross-functional teams to bring various concepts to life.
Education
Degrees, certifications, and relevant coursework
Udemy
Course in Unreal Engine 5 Environment Design, Game Development
2023 -
Completed a course in Unreal Engine 5 Environment Design, focusing on creating AAA looking natural environments and setting up lighting and post-processing.
Udemy
Course in Hard Surface Sculpting, 3D Modeling
2024 -
Completed a course in Hard Surface Sculpting for videogames in Zbrush, focusing on the newest features for sculpting hard surfaces in the industry standard sci-fi.
Udemy
Course in Master of Props Modeling, 3D Modeling
2022 -
Completed a course in Master of Props Modeling for Animated Series, focusing on appropriate topology and polygon stress of a model in production.
Udemy
Course in Unity Environment Design, Game Development
2022 -
Completed a course in Unity Environment Design, focusing on creating AAA quality environments inside of Unity.
Higher School of Videogames
Specialization in Modeling and Texturing, Videogame Design
2002 - 2003
Specialization in modeling and texturing with Zbrush, Maya, and Substance. Developed skills in creating detailed 3D models and textures for video games.
Francesc Ferrer i Guardia
Bachelor of Industrial Design, Industrial Design
1991 - 1996
Learning and applying specialties for Industrial Design. Gained foundational knowledge in design principles and practical applications.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
juan_gm.artstation.com/projectsSocial media
Job categories
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