At Kanish Technologies, I engineer freelance WebGL games and interactive web experiences using PixiJS, Phaser, Unity WebGL, and custom engine setups. I also architect client-side render loops and React canvas HUDs for hybrid-native deployments.
At Gameshastra Private Limited, I shipped production 2D and 3D multiplayer titles in Unity for mobile and XR headsets. I built modular gameplay systems and network synchronization, and profiled performance bottlenecks to maintain stable framerates on target devices.
For an Indian Army project, I built an XR multiplayer tactical simulation with Mirror dedicated-server networking, synchronized AI combatants, Addressables streaming, and session recording for tactical debriefs. I also built a custom C++ OpenGL rendering engine and conversational AI systems with tool-calling, guardrails, and RAG-ready knowledge layers.

