At GlobalStep, I shipped 650+ Match-3 levels and owned the end-to-end design and balancing pipeline. I used beat charts, telemetry analysis, and playtest data to optimize player retention, while connecting gameplay mechanics with mobile UI.
At Ubisoft, I owned Accessibility & UX for XDefiant and Roller Champions, reviewing user flows and implementing inclusive design standards. I also worked as a QA-Tester at Ubisoft, testing milestones and documenting bugs.

