I built The Timber Curse as a playable vertical slice in Unity 6 and C#, set in a cursed forest spanning three time periods. It features seamless scene transitions, persistent player state, and NavMesh-based enemy AI driven by a finite-state machine.
I also developed Heist Sprint, a six-level arcade survival game, and Gaming Hub, a 3D arcade environment connecting four gameplay modules. My projects include physics-based combat, procedural maze generation, and multi-scene gameplay transitions.

