At Shadowcast India, I build gameplay and multiplayer features for Fourth Star, a sci-fi VR game on Meta Quest. I optimized Photon synchronization to reduce unnecessary network updates and keep multiplayer state consistent.
For SimStac, I built core gameplay, interaction systems, and Unity UI workflows, and contributed to its release on Google Play and the App Store. I also designed the architecture and built gameplay, UI, and networking features for Memento AR using AR Foundation and Niantic AR.
At Shadowcast India, I built the real-time conversation pipeline for Wyntrr’s AI avatars, including speech recognition, AI-agent communication, text-to-speech, and lip sync. I integrated ConvAI with Unity WebGL and Unreal Engine 5 via Pixel Streaming, and worked on a live video-call avatar system using Tavus AI.
Previously at HapzSoftware Solutions Pvt. Ltd., I developed and published a multiplayer soccer game for Android using Photon PUN 2, and built a 2D multiplayer WebGL game with Mirror Networking. I also integrated LootLocker for authentication, cloud saves, and inventory. In my Multiplayer UNO Game project, I designed an authoritative multiplayer architecture with server-controlled game state.

