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Richard BerwickRB
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Richard Berwick

@richardberwick

Art Lead at Coatsink who directed a 16-artist team on high-fidelity Meta Quest VR titles shipped in Unity.

Ireland
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At Coatsink, I directed visual work across high-fidelity Meta Quest VR titles, leading a 16-artist cross-discipline team covering concept, character, VFX and environment. I set readability, lighting and performance standards from prototype through ship, and mentored the team.

At Rare Ltd, I personally built roughly 90% of Blast Corps’ levels and painted the cover art, while pioneering 3D world-building workflows for the Nintendo 64. I also built worlds for Conker’s Bad Fur Day and Perfect Dark.

Across Project CARS, F1 and DiRT, I contributed photoreal environment and vehicle art designed to ship within frame budgets. I’m comfortable working in Unity and Unreal Engine, and recently created environment art for an Unreal Engine vertical slice.

Experience

Work history, roles, and key accomplishments

Codemasters logoCO

Senior Artist

Codemasters

Jan 2006 - Jan 2013 (7 years)

Member of the BAFTA award-winning team behind the F1 franchise, building environment art for DiRT and Operation Flashpoint from photographic reference to final game-ready assets.

Education

Degrees, certifications, and relevant coursework

BE

Ballyfermot College of Further Education

Computer Graphics and Animation, Computer Graphics and Animation

Studied Computer Graphics and Animation at Ballyfermot College of Further Education.

Tech stack

Software and tools used professionally

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