Renat Matyukhevich
@renatmatyukhevich
3D Artist and 3D Generalist focused on environments, props, texturing, and lighting.
What I'm looking for
I’m a 3D Artist / Level Artist who enjoys building complete scenes—from “Preparation Scenes for animation” to game-ready environments—by combining modeling, rigging, texturing, and lighting. I work across stylization and hyper-casual looks, keeping assets clean and production-focused.
In recent roles, I’ve handled environment creation, modeling props, rigging and adjusting character skeletons, plus texturing and working with light and camera flow. I’ve also “work[ed] with various AIs,” using them to speed up iteration while keeping the final quality solid.
For game work, I’ve created glider airports for “Microsoft Flight Simulator 2024,” building and placing individual objects (hangars, helicopter pads) and creating and texturing LODs for existing assets. I’ve also delivered game environments in various styles, primarily stylization and hyper-casual, collaborating through engines and Blender.
I bring teaching experience as well—I’m a “CGI Teacher” who teaches Blender to children and teenagers according to the school program and individual course plans. Alongside this, I’ve freelanced on interior visualizations for construction companies and advertising orders, sharpening my ability to translate requirements into strong, detailed 3D results.
Experience
Work history, roles, and key accomplishments
3D Generalist
LavaLabs
Aug 2025 - Present (11 months)
Prepared scenes for animation, including environment creation, prop modeling, rigging, skeleton adjustments, texturing, and lighting/camera setup. Worked with various AIs.
CGI Teacher
Hello World School
Feb 2025 - Present (1 year 5 months)
Taught Blender to children and teenagers according to the school program and also via individual courses.
3D Generalist
INDIGO
Apr 2025 - Aug 2025 (4 months)
Made a stylized, simple Roblox game, creating characters, props, environment, and VFX.
3D Artist / Level Designer
Gava Studio
Aug 2024 - Dec 2024 (4 months)
Created glider airports for Microsoft Flight Simulator 2024, building and working with individual objects on locations (hangars, helicopter pads). Produced and textured LODs and worked in Blender and the game engine.
3D Environment and Props Artist
Abyss Game Development
May 2024 - Aug 2024 (3 months)
Created 3D game environments in various styles, primarily stylization and hyper-casual. Built environment and props assets for game use.
3D Artist
Freelance
Dec 2022 - Aug 2024 (1 year 8 months)
Completed freelance orders of varying complexity, primarily interior visualizations for construction companies and advertising visual deliverables.
Education
Degrees, certifications, and relevant coursework
Fungi Studio
3D Art / 3D Modeling
Activities and societies: Individual mentoring; in-depth texturing study (Substance Painter, Substance Designer); created game-development models; worked on composition.
Developed basic skills in 3D geometry and pipelines for creating 3D models. Received individual mentoring focused on texturing in Substance Painter and Substance Designer, along with composition and game-development model creation.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
artstation.com/dybleJob categories
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