In independent game development, I create 3D assets across the full pipeline, from blockout and high-poly modeling through retopology, UV unwrapping, baking, and texturing. I prepare assets for integration into game engines.
I’ve created 3D models of key characters for a project, as well as characters, robots, accessories, and game props. My work includes PBR texturing, rigging models, and preparing them for animation.
I participated in preparing the project for an Epic MegaGrant application. I also collaborated with other artists to develop the project’s visual direction and overall visual identity.
I work with a small independent team, collaborating with concept artists, programmers, and other team members. I research and approve references with the concept artist and project lead, and plan and complete assigned tasks according to project requirements.

