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Василий Клочко
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Василий Клочко

@0006663

3D Artist in independent game development, creating key characters and game-ready assets from blockout through texturing and engine preparation.

Belarus
Message

In independent game development, I create 3D assets across the full pipeline, from blockout and high-poly modeling through retopology, UV unwrapping, baking, and texturing. I prepare assets for integration into game engines.

I’ve created 3D models of key characters for a project, as well as characters, robots, accessories, and game props. My work includes PBR texturing, rigging models, and preparing them for animation.

I participated in preparing the project for an Epic MegaGrant application. I also collaborated with other artists to develop the project’s visual direction and overall visual identity.

I work with a small independent team, collaborating with concept artists, programmers, and other team members. I research and approve references with the concept artist and project lead, and plan and complete assigned tasks according to project requirements.

Experience

Work history, roles, and key accomplishments

ID
Current

3D Artist

Independent Game Development

Jun 2024 - Present (2 years 3 months)

Handles the full 3D asset creation pipeline including blockout, high-poly modeling, retopology, UV unwrapping, baking, texturing, and preparation for game engines. Collaborates with concept artists, programmers, and other team members on independent game development projects.

Education

Degrees, certifications, and relevant coursework

BP

Belarusian public association Society of Psychologists and Psychotherapists

Gestalt Approach, Gestalt Approach

Completed a 4-year training program in the Gestalt Approach.

Belarusian State University logoBU

Belarusian State University

Bachelor's Degree, Social Work

Bachelor's Degree in Social Work from the Faculty of Philosophy and Social Sciences, with additional specializations in Psychology and Social Work.

PG

Pablo Munoz Gomez

The ultimate ZBrush guide, ZBrush

Completed the ultimate ZBrush guide course.

SE

Scott Eaton

Anatomy for Artists, Anatomy for Artists

Completed the Anatomy for Artists course.

SE

Scott Eaton

Portraiture and Facial anatomy, Portraiture and Facial anatomy

Completed the Portraiture and Facial anatomy course.

Tech stack

Software and tools used professionally

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