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Олег Хомичук
Looking for a job

Олег Хомичук

@0006617

I create optimized 3D assets, VFX, and environments for games, maps, and AR.

Belarus
Message

What I'm looking for

I'm looking for full-time 3D art work in a remote, hybrid, or on-site format. I'm open to remote work and can visit the office when needed, while continuing to learn new tools and improve my effectiveness.

I've created 3D content for Mapbox maps and navigation systems, including architectural landmarks, environmental objects, and hundreds of other assets. I collaborated with designers, architects, and mapping-data specialists to keep models accurate and visually realistic.

At Banuba, I prepare and optimize 3D models for mobile AR and anatomical applications, including texture atlases, texture baking, normal maps, and ambient occlusion maps. I also configure models for export and use in Unity.

I've built particle systems, textures, materials, low-poly models, and levels for games at Truly Social Games and DeusCraft. My workflow includes Blender, Unity, UV unwrapping, retopology, rigging, blendshapes, and high- and low-poly modeling.

Experience

Work history, roles, and key accomplishments

Banuba logoBA
Current

3D Artist

Banuba

Apr 2026 - Present (5 months)

Preparing 3D models for a mobile AR application.

Banuba logoBA

3D Designer

Banuba

Apr 2024 - Aug 2024 (4 months)

Optimized and prepared 3D models for an anatomical application, including creating atlases by combining textures into a single map to reduce material count and improve performance. Performed texture baking, normal maps, and AO maps.

Truly Social Games logoTG

VFX Artist

Truly Social Games

Oct 2021 - Nov 2023 (2 years 1 month)

Developed and configured particle systems for various visual effects such as fire, smoke, and sparks. Created and optimized textures and materials for particle systems, integrated them into game scenes and prefabs, and also created low-poly 3D models and corresponding texture maps for use in particles.

PL

CNC Machine Operator

Precise Mechanics LLC

Aug 2020 - Oct 2021 (1 year 2 months)

Wrote programs for CNC machines and manufactured parts on them.

LS

3D Artist / VFX Artist / Level Designer

Lever Software

Jan 2016 - Jul 2016 (6 months)

Responsibilities and achievements not specified.

Education

Degrees, certifications, and relevant coursework

Филиал БНТУ МГПК

Среднее специальное, Технология машиностроения

Completed secondary special education in mechanical engineering technology at the branch of BNTU MGPK in 2020.

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