
Олег Хомичук
@0006617
I create optimized 3D assets, VFX, and environments for games, maps, and AR.
What I'm looking for
I've created 3D content for Mapbox maps and navigation systems, including architectural landmarks, environmental objects, and hundreds of other assets. I collaborated with designers, architects, and mapping-data specialists to keep models accurate and visually realistic.
At Banuba, I prepare and optimize 3D models for mobile AR and anatomical applications, including texture atlases, texture baking, normal maps, and ambient occlusion maps. I also configure models for export and use in Unity.
I've built particle systems, textures, materials, low-poly models, and levels for games at Truly Social Games and DeusCraft. My workflow includes Blender, Unity, UV unwrapping, retopology, rigging, blendshapes, and high- and low-poly modeling.
Experience
Work history, roles, and key accomplishments
3D Artist
Banuba
Apr 2026 - Present (5 months)
Preparing 3D models for a mobile AR application.
Created diverse 3D content for Mapbox maps and navigation systems, including architectural landmarks and environment objects. Collaborated with designers, architects, and cartographic data specialists to ensure model accuracy and quality.
3D Designer
Banuba
Apr 2024 - Aug 2024 (4 months)
Optimized and prepared 3D models for an anatomical application, including creating atlases by combining textures into a single map to reduce material count and improve performance. Performed texture baking, normal maps, and AO maps.
VFX Artist
Truly Social Games
Oct 2021 - Nov 2023 (2 years 1 month)
Developed and configured particle systems for various visual effects such as fire, smoke, and sparks. Created and optimized textures and materials for particle systems, integrated them into game scenes and prefabs, and also created low-poly 3D models and corresponding texture maps for use in particles.
CNC Machine Operator
Precise Mechanics LLC
Aug 2020 - Oct 2021 (1 year 2 months)
Wrote programs for CNC machines and manufactured parts on them.
VFX Artist
DeusCraft
Mar 2021 - Aug 2021 (5 months)
Created particle systems and worked with animation.
3D Artist / VFX Artist / Level Designer
Lever Software
Jan 2016 - Jul 2016 (6 months)
Responsibilities and achievements not specified.
Education
Degrees, certifications, and relevant coursework
Филиал БНТУ МГПК
Среднее специальное, Технология машиностроения
Completed secondary special education in mechanical engineering technology at the branch of BNTU MGPK in 2020.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
artstation.com/dyxactSalary expectations
Job categories
Skills
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