prasanth vikkath
@prasanthvikkath
I’m a senior 3D artist specializing in real-time simulation environments, VR/AR experiences, and photoreal assets.
What I'm looking for
I’m a creative, detail-oriented 3D Artist with 10+ years of experience building simulation-ready and immersive visuals—especially real-time 3D environments, flight simulators, and VR/AR experiences.
I specialize in creating optimized, high-quality assets for simulation, marketing, and training. Across my roles, I’ve delivered photoreal renders, animated motion graphics, and interactive animations while keeping performance and visual quality balanced.
In synthetic environment work, I’ve taken CAD drawings through to realistic airport environments and terminal/runway modeling, integrating GIS and elevation data to produce training environments used worldwide. I’ve also improved simulator performance by 25% through optimized geometry and material workflows.
Today, I’m expanding my expertise in Generative AI with ComfyUI, Ollama, and Gemini to enhance AI-driven design workflows and accelerate pipeline optimization—without sacrificing craft, topology, or final visual impact.
Experience
Work history, roles, and key accomplishments
3D Consultant
Dexler Information Solutions
Apr 2025 - Aug 2025 (4 months)
Delivered photorealistic renders and animated motion graphics for SAP's global product launches by designing lighting setups and animated sequences. Collaborated with cross-functional teams to maintain optimal visual quality and performance.
Synthetic Environment Lead
Collins Aerospace
Aug 2018 - Aug 2024 (6 years)
Created realistic airport environments and simulator-ready models from CAD drawings, applying advanced texturing for optimized low-poly assets. Integrated GIS and elevation data to produce immersive training environments used worldwide.
3D Modeller
Canadian Aviation Electronics Simulation Pvt
Dec 2013 - Jul 2018 (4 years 7 months)
Modeled real-world buildings, terrains, and runways using clean topology for simulator-ready assets. Improved simulator performance by 25% through optimized geometry and material workflows, and used texture manipulation to achieve realistic surfaces.
Lead 3D Artist & Animator
Kaizen Info
Jun 2012 - Nov 2013 (1 year 5 months)
Directed client projects from brief to delivery, ensuring creative and technical alignment, and supervised a team of artists to raise workflow efficiency by 20%. Delivered interactive animations for marketing and training solutions.
Education
Degrees, certifications, and relevant coursework
Image College of Arts
Bachelor of Arts (Honours), Animation & Technology
2008 - 2011
BA (Hons) in Animation & Technology from Image College of Arts in Bengaluru.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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