Alok Saha
@aloksaha1
Senior 3D Environment Artist specializing in game-ready assets and pipeline optimization.
What I'm looking for
I am a results-driven 3D Environment Artist with over five years' experience creating high-fidelity, game-ready assets for AAA titles such as Microsoft Flight Simulator and Decagon. I combine strong technical skills in Unreal Engine, Substance Painter and Maya with an eye for photorealistic detail to deliver immersive environments and optimized performance.
Throughout my career I have led texturing and material workflows, developed scalable environment pipelines, and mentored junior artists—efforts that reduced production time by up to 30% and improved team efficiency. I have hands-on experience owning end-to-end asset creation, LOD optimization, UV troubleshooting, and integrating assets for real-time rendering.
I am passionate about building efficient pipelines, streamlining file and version control, and collaborating across art, engineering and production to solve technical challenges while maintaining artistic quality. I seek opportunities where I can contribute to ambitious projects and continue mentoring talent.
Experience
Work history, roles, and key accomplishments
Senior Environment Artist
Lakshya Digital
Jan 2024 - Present (2 years)
Craft high-fidelity environment assets for AAA titles including Microsoft Flight Simulator, developed scalable pipelines and material workflows that improved team efficiency and reduced iteration time by 20%.
3D Artist
Sutra Digital
Dec 2021 - Dec 2023 (2 years)
Managed end-to-end 3D asset development for projects including Decagon, created flagship portfolio assets that supported studio growth and reduced revision rounds by 35% through optimized feedback pipelines.
3D Artist
Rocksalt Interactive Games Pvt Ltd.
Jan 2021 - Dec 2021 (11 months)
Owned end-to-end asset creation for titles like Sce Fight, optimized real-time assets reducing polygon counts by 30% and resolved UV/texturing issues to cut revision requests by 40%.
3D Artist Intern
Gameshastra
Feb 2020 - Oct 2020 (8 months)
Produced 50+ optimized props and environment assets meeting technical guidelines, resolved UV/texturing issues to reduce revisions by 40% and supported senior artists in optimization workflows.
Education
Degrees, certifications, and relevant coursework
Frameboxx Animation & Visual Effects
Specialized Course, 3D & VFX
2019 - 2019
Completed a specialized course in 3D & VFX focused on industry workflows and tools for game and film production.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
aloksahaportfolio.blogspot.comJob categories
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