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Alok SahaAS
Open to opportunities

Alok Saha

@aloksaha1

Senior 3D Environment Artist specializing in game-ready assets and pipeline optimization.

India
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What I'm looking for

I seek a collaborative studio role where I can lead environment asset production, optimize pipelines, mentor artists, and contribute to high-quality, real-time game worlds.

I am a results-driven 3D Environment Artist with over five years' experience creating high-fidelity, game-ready assets for AAA titles such as Microsoft Flight Simulator and Decagon. I combine strong technical skills in Unreal Engine, Substance Painter and Maya with an eye for photorealistic detail to deliver immersive environments and optimized performance.

Throughout my career I have led texturing and material workflows, developed scalable environment pipelines, and mentored junior artists—efforts that reduced production time by up to 30% and improved team efficiency. I have hands-on experience owning end-to-end asset creation, LOD optimization, UV troubleshooting, and integrating assets for real-time rendering.

I am passionate about building efficient pipelines, streamlining file and version control, and collaborating across art, engineering and production to solve technical challenges while maintaining artistic quality. I seek opportunities where I can contribute to ambitious projects and continue mentoring talent.

Experience

Work history, roles, and key accomplishments

RL

3D Artist

Rocksalt Interactive Games Pvt Ltd.

Jan 2021 - Dec 2021 (11 months)

Owned end-to-end asset creation for titles like Sce Fight, optimized real-time assets reducing polygon counts by 30% and resolved UV/texturing issues to cut revision requests by 40%.

GA

3D Artist Intern

Gameshastra

Feb 2020 - Oct 2020 (8 months)

Produced 50+ optimized props and environment assets meeting technical guidelines, resolved UV/texturing issues to reduce revisions by 40% and supported senior artists in optimization workflows.

Education

Degrees, certifications, and relevant coursework

FE

Frameboxx Animation & Visual Effects

Specialized Course, 3D & VFX

2019 - 2019

Completed a specialized course in 3D & VFX focused on industry workflows and tools for game and film production.

Tech stack

Software and tools used professionally

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