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Pier MckenziePM
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Pier Mckenzie

@piermckenzie

I create game audio, music, Foley, and VO for interactive experiences.

Netherlands
Message

I've created original SFX, music, Foley, and VO for 55+ commercially released iGaming titles at Massive Studios, shaping clear audio feedback and cohesive game identities across varied themes and gameplay loops.

Through SoundBath Studio and Bad Fox Studios, I've delivered sound design and composition for games including Super Squad, DungeonFell, Memory Mines, and Boba Bunnies, as well as animations such as Guna Guna and Jinji & Mama.

I work closely with developers, artists, designers, and VO performers to record, edit, process, and implement production-ready audio in Unreal Engine using FMOD and Wwise.

Experience

Work history, roles, and key accomplishments

SS
Current

Sound Designer & Composer

SoundBath Studio

Jan 2023 - Present (3 years 8 months)

Provided sound design, music composition, Foley and VO recording for animation projects.

Education

Degrees, certifications, and relevant coursework

Southampton Solent University logoSU

Southampton Solent University

Bachelor of Arts, Digital Music

2012 - 2015

Grade: First Class with Honours

Bachelor of Arts in Digital Music with First Class Honours from Southampton Solent University.

SF

South Kent College Folkestone

BTEC, Music Technology

2010 - 2012

Grade: Merit

BTEC in Music Technology with Merit grades from South Kent College Folkestone.

Tech stack

Software and tools used professionally

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