I've created original SFX, music, Foley, and VO for 55+ commercially released iGaming titles at Massive Studios, shaping clear audio feedback and cohesive game identities across varied themes and gameplay loops.
Through SoundBath Studio and Bad Fox Studios, I've delivered sound design and composition for games including Super Squad, DungeonFell, Memory Mines, and Boba Bunnies, as well as animations such as Guna Guna and Jinji & Mama.
I work closely with developers, artists, designers, and VO performers to record, edit, process, and implement production-ready audio in Unreal Engine using FMOD and Wwise.

