I've built and maintained commercial mobile and cross-platform games for GAMZ B.V., including Happy Color, a live title with a multi-million user base. I deliver gameplay, UI flows, internal tools, backend-driven client logic, and LiveOps features.
I build scalable Unity architecture with C#, ECS, Photon Quantum, and LeoECS, while improving CPU, memory, and GC performance on mid-tier mobile devices. I've also created rapid prototyping systems that improve iteration speed.
At HeroCraft, I developed Warhammer 40,000: Space Wolf and ported it to Nintendo Switch, Xbox, and PlayStation. Earlier, I built puzzle, hidden-object, and Apple Watch companion games with C++, cocos2d-x, and Swift.

