Trinh Nguyen
@trinhnguyen1
Senior level designer specializing in level prototyping, terrain and mentorship.
What I'm looking for
I am a senior level designer with broad experience creating and iterating playable levels, from blockout to polish, across AAA and mid-size projects. I specialize in procedural and hand-sculpted terrain workflows, combat encounter design, mission scripting, puzzles and cinematic setup.
I have led locations (Midtown Harbor, Stork City and multiple POIs), owned missions (including Kassandra missions), and contributed to world-scale projects using tools like Blender, Unreal Engine, GAEA and WorldMachine. I deliver rapid prototypes, mentor peers in Blender and visual scripting, and champion modularity and performance-minded design.
I value constructive feedback, collaborative team culture, and clear presentation of ideas to help artists, designers and stakeholders quickly understand and iterate on designs. I seek to make positive impact through well-crafted, coherent game spaces and efficient workflows.
Experience
Work history, roles, and key accomplishments
Senior Level Designer
Gunzilla Games
Aug 2022 - May 2025 (2 years 9 months)
Owned design, blockout, polish and combat encounter design for multiple locations including Midtown Harbor and Stork City, and mentored junior designers to improve deliverables and workflows.
Designed and implemented levels and missions for Assassin's Creed VR (Kassandra missions), handling blockout, polish, puzzle design, mission scripting and cinematic setups.
Created and polished level content for Riders Republic, specialized in terrain creation (procedural and hand-sculpted), setdressing, documentation and knowledge sharing across the team.
World & Level Designer
Autotelic Design
Aug 2017 - Aug 2018 (1 year)
Researched, designed and built an open-world environment for The Survivors, leading world creation with WorldMachine, procedural foliage placement and serving as technical spokesperson for terrain and shaders.
Education
Degrees, certifications, and relevant coursework
NHTV / Breda University
Bachelor of Science, Game Architecture and Design
2015 - 2019
Grade: 8.9/10
Activities and societies: Presented games at a national beta event with over 1,000 visitors; specialized in level design, terrain creation, and procedural workflows.
Design & Production bachelor focused on level design, specializing in terrain and production workflows; graduated cum laude.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
trinhleveldesigner.comPortfolio
trinhleveldesigner.comJob categories
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