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Trinh Nguyen

@trinhnguyen1

Senior level designer specializing in level prototyping, terrain and mentorship.

Netherlands
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What I'm looking for

I seek a collaborative studio role where I can own level/world spaces, mentor designers, iterate quickly on prototypes, and advance terrain and modular workflows.

I am a senior level designer with broad experience creating and iterating playable levels, from blockout to polish, across AAA and mid-size projects. I specialize in procedural and hand-sculpted terrain workflows, combat encounter design, mission scripting, puzzles and cinematic setup.

I have led locations (Midtown Harbor, Stork City and multiple POIs), owned missions (including Kassandra missions), and contributed to world-scale projects using tools like Blender, Unreal Engine, GAEA and WorldMachine. I deliver rapid prototypes, mentor peers in Blender and visual scripting, and champion modularity and performance-minded design.

I value constructive feedback, collaborative team culture, and clear presentation of ideas to help artists, designers and stakeholders quickly understand and iterate on designs. I seek to make positive impact through well-crafted, coherent game spaces and efficient workflows.

Experience

Work history, roles, and key accomplishments

Ubisoft Reflections logoUR

Level Designer

Jul 2021 - Jul 2022 (1 year)

Designed and implemented levels and missions for Assassin's Creed VR (Kassandra missions), handling blockout, polish, puzzle design, mission scripting and cinematic setups.

Ubisoft Annecy logoUA

Junior Level Designer

Apr 2019 - Apr 2021 (2 years)

Created and polished level content for Riders Republic, specialized in terrain creation (procedural and hand-sculpted), setdressing, documentation and knowledge sharing across the team.

Education

Degrees, certifications, and relevant coursework

NHTV / Breda University logoNU

NHTV / Breda University

Bachelor of Science, Game Architecture and Design

2015 - 2019

Grade: 8.9/10

Activities and societies: Presented games at a national beta event with over 1,000 visitors; specialized in level design, terrain creation, and procedural workflows.

Design & Production bachelor focused on level design, specializing in terrain and production workflows; graduated cum laude.

Tech stack

Software and tools used professionally

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